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GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
a) or even 50%

Original comment by [email protected] on 26 Nov 2010 at 11:14

from andors-trail.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
Nice, I didn't think of that, but you are absolutely right. It must be a pain 
to fight that way though. :)

Absolutely, I think we should look at making the monsters more aggressive in a 
future version. Right now they only attack if they happen to walk directly onto 
the player. I would instead like them to attack if they see the player standing 
beside them for too long or if some luck ratio for the player fails.

Additionally, this could be made into a skill in the future, where the player 
can choose a skill that makes monsters less inclined to attack. I also want to 
implement a "sneak" skill in some way, so that you can sneak by monsters 
without getting into a fight with them.

Original comment by [email protected] on 27 Nov 2010 at 10:21

from andors-trail.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
And some monsters (bosses for example) could pursue you as long as they see you

Original comment by [email protected] on 3 Dec 2010 at 10:33

from andors-trail.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
I think this should be done in one of the next releases.

Example:
If I do the snake cave in level 17 and I always attack first then in the whole 
cave I usually loose 0-10 HP. (sometimes 20)
If I redo it and let the monsters attack first then I loose 100 HP.

Its useless to skill any defense points right now...

I think there should be a 20-50% chance that monsters attack first. (Or the 
player if the monster attacks him.) As its harder perhaps the XP factor should 
be raised then.

Original comment by [email protected] on 7 Dec 2010 at 8:34

from andors-trail.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
Much cleaner I think (and less artificial): 
- whenever you attack a monster, make that monster aggressive for a time period 
(e.g. until next rest, or next respawn, or similar)
- have (some?) monsters regenerate (some or all) lost HP whenever some events 
occur, e.g.
  a) ending a battle (e.g. Heroes I-III)
  b) player leaves the map
  c) player rests
  d) every X turns

Original comment by surrano on 8 Dec 2010 at 11:35

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
Make the monster aggressive wont help in my case, as I kill it in 95% on my 
first 3 hits.

There should be an initial attack chance for the monster.

Original comment by [email protected] on 8 Dec 2010 at 12:22

from andors-trail.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
I have now implemented monster aggression, as in :
 - If you stand on a tile next to a monster, there is a 15% chance on each "tick" that the monster will be agressive.
 - Each tick is currently 500ms.

This makes it much harder to sneak by monsters. In the future, we might 
implement a skill as outlined in comment 2.

Original comment by [email protected] on 8 Dec 2010 at 8:25

from andors-trail.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
The current alpha improves this with the flee chance. Well done.

One last thought: Perhaps the flee chance should be 50% in the first round and 
80% in all following rounds. This would prevent hit and run even more.

Topic could be closed.

Original comment by [email protected] on 10 Dec 2010 at 7:57

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GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024

Original comment by [email protected] on 12 Dec 2010 at 10:34

  • Changed state: Ready
  • Added labels: Milestone-0.6.7

from andors-trail.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
I think monster aggression should be a monster trait, which can override the 
global value and even to nullify it completely.
It makes more sense that some monsters are more aggressive than others.

Original comment by [email protected] on 19 Dec 2010 at 10:18

from andors-trail.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 29, 2024
Good point kimslot. We'll look into that in a later version. Some monsters 
should even run away from the player I think.

Meanwhile, this issue is now fixed.

Original comment by [email protected] on 20 Dec 2010 at 9:12

  • Changed state: Fixed

from andors-trail.

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