Comments (4)
The implementations are linked from the wiki on the Github repo, in the section "Other noise implementations". Here's a direct link:
http://www.itn.liu.se/~stegu/simplexnoise/GLSL-noise.zip
My first implementation of that was posted to the GLSL forum on OpenGL.org about a decade ago. It was based partly on an implementation of "Improved Noise" from Simon Green at Nividia, published in volume 2 of "GPU Gems":
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter26.html
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Great, thanks! I think I got confused because that .zip file doesn't actually include the texture files. Would any noise texture be good enough or there are specific ones you're using in your implementations? Thanks!
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On second thought, I will not. Too many versions to maintain already, and too little time to do it. Closing the issue.
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Related Issues (20)
- 3D simplex noise exhibiting spacial artifacts not found in 2D simplex noise HOT 30
- Ugly artifacts in 2d simplex HOT 5
- Gradient to 3D Simplex Noise HOT 7
- Question: offsetting / seeding noise2D.glsl . HOT 1
- Periodicity along diagonal HOT 6
- Mention the range somewhere HOT 2
- Period z is ignored for float pnoise(vec3 P, vec3 rep) HOT 5
- snoise(vec3) discontinuities HOT 9
- webgl HOT 2
- 6D noise HOT 2
- Making perturbed normal bumps HOT 15
- Problems in Safari iOS on mediump HOT 25
- Use of implementation in art project HOT 10
- pnoise is not repeating HOT 3
- Linker flags in Linux makefiles HOT 2
- Procedural Focal Points HOT 3
- demo fails to build on OS X HOT 4
- How to get the noise value in [0, 1] HOT 3
- Seeds HOT 35
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