Comments (4)
I think a update function for one field in a structure will be great, now I must pass all info with a structure is not so good.
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You don't need to delete in db to update your structure.
type User struct {
ID int
Name string
Age int
}
db.Save(&User{
ID: 1,
Name: "John",
Age: 10,
})
...
// now if you want to update the age field
// First fetch your user
var u User
db.One("ID", 1, &u)
// then update the field
u.Age = 20
// then save
db.Save(&u)
Of course, a function that would avoid fetching the object first would be great
from storm.
To update, we need:
- an instance of the type, so we can decode the record in it
- the bucket name
- the ID
- the fields to update
- the new values to set
So I was thinking about something like this:
err := db.Update(&User{ID: 1, Age: 20})
Basically, you pass an object with the values that need to change (plus the ID).
The good side is that you can update several fields at a time.
The downside is that if you want to set a field to a zero value you can't.
So we can add another function
err := db.UpdateField(&User{ID: 1}, "Age", 0)
You can only update one field
But you can set it to a zero value
@hardcoar @Comdex what do you guys think?
from storm.
@asdine I think so
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