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ulfbearth avatar ulfbearth commented on August 22, 2024

Sorry for writing this here, but I didn't get many answers on discord

I was fiddling with character skin material, trying to apply it to custom models. The material in question is P[FC_F_0000]_Body.matxml

  1. To make it work at all(mesh was invisible by default) I had to hex-edit VertexBuffers: LayourIndex value of my custom mesh to match that of an original mesh. This is not currently possible with FLVER editor, so is it possible for you to implement that? I don't really know what this value meant, so probably there's a different way to make it work?
  2. Original meshes have 3 UV sets, DiffuseUV, LightmapUV and AdditionalUV. Is there a way to load FBX with multiple UV sets into FLVER editor? I tried it, but since there is no way to check, I'm not entirely sure. The result is only using the first UV set for all textures though, so I assume it's not supported? If so, could you provide a feature for this in the future?

how did you hex-edit the VertexBuffers? i'm interested in that. I'm trying to develop a body mod and i wish i could get it working with skin tone sliders too.

from flver_editor.

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