Comments (2)
I fixed the issue by wrapping the line in #if UNITY_EDITOR and updating package.json, unity should let you update the package through package manager.
Editing code directly on GitHub makes small changes convenient :D
from unity-plane-mesh-splitter.
Wow, you fixed it while I was having lunch! Certainly wasn't expecting that. 😄
I can confirm it's working now. Thanks!
from unity-plane-mesh-splitter.
Related Issues (11)
- 0,0,0 submesh has more triangles than original model HOT 3
- Mesh is split up in odd chunks. HOT 3
- Possible support for Baked Lighting? HOT 1
- I love you! HOT 1
- I'm having trouble splitting my cube HOT 3
- Submeshes?
- Splitting meshes with a larger grid size HOT 5
- Internal faces material
- MeshSplitController Gizmos don't account for mesh rotation HOT 3
- Can't split planet into chunks. HOT 15
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