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Cristy94 avatar Cristy94 commented on August 16, 2024 1

Currently to fix this I save the packect in userContex.vars as a hex string.

Also, in the engine_ws.js I added this check:

	if (payload === undefined) {
		debug("Error: Payload is undefined.");
		return callback(null, context);
	}

And updated this convert it from the hex string to an Uint8Array

	
    if (typeof payload === 'object') {
      payload = JSON.stringify(payload);
    } else {
      // if(payload) payload = payload.toString();
	  // Convert string payload to buffer
	  if(payload) {
	      var bytes = new Uint8Array(Math.ceil(payload.length / 2));
          for (var i = 0; i < bytes.length; i++) bytes[i] = parseInt(payload.substr(i * 2, 2), 16);
	  }
    }

Then just send the bytes array.

Probably there could be a binary options that does this conversion, as I didn't seem to find a way to save binary variables in userContext.vars

from artillery-core.

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