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Hyun Seung Kim's Projects

pcx icon pcx

Point cloud importer & renderer for Unity

pifuhd icon pifuhd

High-Resolution 3D Human Digitization from A Single Image.

pivot-painter-for-blender icon pivot-painter-for-blender

Pivot Painter is a Blender addon to create a 3d model, that will use the Pivot Painter Tool's shaders in Unreal Engine 4

pixellib icon pixellib

Visit PixelLib's official documentation https://pixellib.readthedocs.io/en/latest/

portal-in-unity icon portal-in-unity

The project files from my tutorial on creating a Smooth Portal effect in Unity.

portalvr icon portalvr

Implementation of portals for VR (Oculus Rift)

prefablightmapping icon prefablightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.

pymaf icon pymaf

Code for "3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop"

rcam2 icon rcam2

Remote depth camera with iPad Pro with LiDAR sensor

rdsystem icon rdsystem

Reaction-diffusion system with CustomRenderTexture.

rez icon rez

An integrated package configuration, build and deployment system for software

rsvfx icon rsvfx

An example that shows how to connect RealSense depth camera to Unity VFX Graph

sdfr icon sdfr

a signed distance field baker for Unity

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