Comments (14)
Can we also get the unused upgrade slot icon? (http://wiki.guildwars2.com/wiki/File:Upgrade_Slot.png)
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While you're at it: please also the icons for wvw-castle/keep/tower/camp in green/blue/red. Currently there's only grey available.
https://render.guildwars2.com/file/015D365A08AAE105287A100AAE04529FDAE14155/102532.png
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and some kind of profession icons please
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unused upgrade slot icon
Yeah, seems reasonable.
also the icons for wvw-castle/keep/tower/camp in green/blue/red
They're actually rendered on-demand for the requested colors; I haven't been able to get RenderSrv actually rendering anything yet (our rendering bits don't work headless), so this one might not happen for awhile.
and some kind of profession icons please
I can dig those up, I think.
from api-cdi.
Since I hope that we get access to achievements soon, I guess the achievement point icon (http://wiki.guildwars2.com/wiki/File:Arenanet_Points.png) wouldn't hurt either.
And all icons from the wallet (gems, karma, spirit shards, laurels, ...)
from api-cdi.
Lets keep it simple.
Can we have All NCP and POI icons?
After all, we are trying to emulate the map in the game
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Can we have All NCP and POI icons?
NCP? Not really sure what that is -- also the filled POI icon is also in there already.
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He means NPC icons. There are quite a few icons on the map ingame that aren't in /v2/files yet, but there is also currently no way to get their positions.
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Opp's yes, my Dyslexy strikes again I meant NPC.
As for POI, I meant that in a general context, any other Icons that Indicate an interesting point not being an NPC.
As for locations:
I was going to ask on the forum, whether not having this info in the floor API is just down to priorities,
obviously resources are all on HoT at the moment.
And if it is OK for people to put the location info here?
It's not a hard thing for me to do, I have currently done the New Lion's Arch and Divinity's Reach.
Once all maps are done by people, ArenaNet could just copy the info and stick it into an API on there servers.
Returning to the Icons:
Is it necessary to have an API for Icons used to identify a point on the map?
Wouldn't it be just simpler to put a copy of each of the icons into a folder on an accessible server, using just the file ID for the name?
Say: https://www.guildwars2.com/map_files/
Then create a web page like the one I made so you can see which one you want and copy it's Url?
http://www.palingenesis.webspace.virginmedia.com/Tim/GW2/Icons/API1_Files.html
After all, in this situation your not looking for an array of data, you just need to know the Url of a particular Icon.
This would also make it easy to use the proposed API/v2/Floors Icon "id" : xxxx .
Once that is sorted.
Haven't understood the need for the signature.
eg.: var icon_Url = "https://www.guildwars2.com/map_files/" + xxxx + ".png".
I guess a simple reference to Icons is needed before v2/floors can be finished?
Edit
I done locations for the City's now and still working on other maps, But I have come up with a list of missing Icons to populate the maps.
Guild Armorer ---
Guild Weaponsmith ---
Guild Promoter ---
Guild Commendation Trader ---
Laurel Murchant ---
Karma Merchant ---
Mystic Forge Merchant ---
Merchant (Purple Stuff) ---
Birthday Vendor ---
Collections Instructor" ---
Try-Key Chest ---
Belcher's Bluff ---
Activity ---
Stairs Up ---
Stairs Down ---
Ramp Up ---
Ramp Down ---
Portal ---
Elevator Up ---
Elevator Down ---
Cave Entrance ---
Armorsmith (Cultural Tier ?) ---
Festival ---
Vista ---
Scout ---
If anyone want to use the coordinates I have done to populate the maps, here is the JS file I've done so far,
MapFloorExtraItems.js
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Maybe the various currency icons would be useful now too?
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Those icons are already included in v2/currencies
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Uh, right! Sorry :)
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Since I hope that we get access to achievements soon, I guess the achievement point icon (http://wiki.guildwars2.com/wiki/File:Arenanet_Points.png) wouldn't hurt either.
Also mastery point icons.
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Pulled the profession/map icons into two separate PRs; going to close out this one since it diverged from the original a bit.
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Related Issues (20)
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