Comments (9)
I mean, they're enumeration values that have been there for a long time, so we can't change them without breaking existing applications. The Boon/ConditionDuration
enum value has been in there for awhile; I'm not sure if it's entirely safe to change.
The "Boon Duration +X%" buff is the old-style before it was set up as an actual attribute -- it was implemented as a hidden buff that modified boon/condi applications when you used a skill. When we added durations as actual attributes, the old stuff didn't get updated. There are two completely separate ways to modify boon/condi durations, and the API reflects this. I agree that it's kinda gross, but I don't really want to mess with it until I sneak /v2/itemz
past @tivac.
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I understand that about the buffs - back when Magic Find was an equipment
attribute, it was built the same way. But you're saying that the percentage
Boon Duration and the non-percentage Concentration share the same
enumeration?
On Tue, Nov 3, 2015 at 12:27 PM, lye [email protected] wrote:
I mean, they're enumeration values that have been there for a long time,
so we can't change them without breaking existing applications. The
Boon/ConditionDuration enum value has been in there for awhile; I'm not
sure if it's entirely safe to change.The "Boon Duration +X%" buff is the old-style before it was set up as an
actual attribute -- it was implemented as a hidden buff that modified
boon/condi applications when you used a skill. When we added durations as
actual attributes, the old stuff didn't get updated. There are two
completely separate ways to modify boon/condi durations, and the API
reflects this. I agree that it's kinda gross, but I don't really want to
mess with it until I sneak /v2/itemz past @tivac
https://github.com/tivac.—
Reply to this email directly or view it on GitHub
#112 (comment).
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but I don't really want to mess with it until I sneak /v2/itemz past @tivac.
ಠ_ಠ
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ಠ_ಠ
ಠ◡ಠ
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But you're saying that the percentage Boon Duration and the non-percentage Concentration share the same enumeration?
Nah, the percentage Boon Duration is not a character attribute. It's not even an enumeration value -- I'm pretty sure it's just a string (it's even localized!). :sadness:
EDIT: Apparently there are three ways in-game that this is communicated...
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Interesting. I'm at home now and checked some of these in-game - the upgrade components, like Freshwater Pearl and Exquisite Freshwater Pearl, actually show +9 Boon Duration
, just like it is in the buff
on the API. But the trinkets like Freshwater Pearl Orichalcum Earring, get transformed to +35 Concentration
.
And NOW I read your edit and see that you already know about it. Ah well, I took the time to write all that, I'm posting it anyway. :)
EDIT: The +10% Condition Duration
shown on the Giver's Iron Axe is what that item has always had, and it does add 10% directly to Condition Duration (I just bought one in-game and equipped it.) So Giver's equipment should be fine, it's the new items with the non-percentage stats that appear to be flawed in their buff
terminology.
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I think what I want to do is add an additional field to the details
object that contains the machine-readable jewel stats. I don't want to mess with the existing fields for fear of application breakage. I'll have to write a PR later.
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Recently the Boon Duration and Condition Duration stats on (as far as I know, all) equipment have been changed to their non-percentage equivalent, so I think this is no longer an issue?
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If there is additional need around this, please write up a new ticket.
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