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aras-p avatar aras-p commented on June 8, 2024

Most (all?) of gaussian splats data sets I've seen have convention that Y axis is "down" which does not match the Unity's "Y axis is up" convention. You can always just change your scene view camera to be upside down.

And yes, I should at some point look at making the Transform of the GS object actually do anything (it is completely ignored currently). Someday.

I'm gonna close this issue -- this whole project is just my own personal toy box at this moment. It's not production ready, do not use it, do not request features (yet)!

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carlosnavarro-cn avatar carlosnavarro-cn commented on June 8, 2024

Good to know. Thank you for your answer!

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matthewrbrennan avatar matthewrbrennan commented on June 8, 2024

@carlosnavarro-cn I fixed it by simply flipping all my input images before running COLMAP

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carlosnavarro-cn avatar carlosnavarro-cn commented on June 8, 2024

@matthewrbrennan, great advice! Thank you!

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aras-p avatar aras-p commented on June 8, 2024

FWIW, in the latest version the gaussian splats take object transform into account (for most scenes I found, to get to "normal" orientation you need to rotate by -160 on X axis, and have -1 in Z scale).

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