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aras-p avatar aras-p commented on June 2, 2024

Opaque objects will properly occlude gaussian splats, but that's about it. I documented it some more: https://github.com/aras-p/UnityGaussianSplatting/blob/main/Doc/render-pipeline-integration.md#how-do-gaussians-interact-with-regular-rendering

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Bin-ze avatar Bin-ze commented on June 2, 2024

Thank you very much for your reply!
I'm interested in unity, but I don't have any experience with unity at the moment, so your explanation leaves some doubts for me:

  1. Regarding the interaction between Gaussian and conventional rendering, do you mean that in the scene, Unity’s built-in opaque objects and Gaussian objects will all be rendered under the current camera perspective? Then use the depth test to determine the occlusion relationship between opaque objects and Gaussian objects?
  2. What does it mean that Gaussian are rendered before all transparencies? I'm new to computer graphics and I'm sorry to ask you such a question
  3. Is it possible to add dynamic assets to the current 3d Gaussian scene?
  4. You mentioned: "GaussianSplatRenderer objects are rendered after all opaque objects and skybox is rendered, and are tested against Z buffer. ", I would like to know where the specific implementation code is.

Looking forward to your reply!

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aras-p avatar aras-p commented on June 2, 2024
  1. The camera renders opaque objects, that fills the Z buffer (as in any regular rendering). Then gaussians are rendered, and if they are occluded by the Z buffer, then they are occluded.
  2. Means exactly what it says. First all opaque objects are rendered, then skybox, then gaussians, then all transparent objects.
  3. Yes, but also depends on what you mean by dynamic assets.

All in all, TBH sounds like you first need to read up about how realtime rendering is commonly done, and then read about how render pipeline works in unity. Once you know that, the answers to all of these questions are kinda obvious.

I'd be willing to provide exactly zero support in this project, especially about questions that are about computer graphics education.

from unitygaussiansplatting.

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