Comments (2)
I really can't do anything about the lag. I've optimized Tectonic as much as I really can, but it's still somewhat performance intensive.
In regards to the trees, I intend on bringing them back as a Not Just Biomes module. The version of them in Tectonic were very laggy as I had to use a hack to make them work, but the performance impact of them will disappear once implemented in an actual mod.
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Oh thats great to hear! I'll keep an eye out for it then.
Also I slightly exaggerated a bit, its not "overcrowded-server" level tick lag, its more akin to that of a server thats been running for a bit without restarting.
Small price to pay for good world-gen
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Related Issues (20)
- version 1.21 is considered incompatable HOT 4
- Suggestion: Cave adjustments for increased height/terrain scaling
- Lava at y level -55 updates incorrectly and causes crash when chunk is loaded HOT 1
- "To use this datapack, Terratonic must load above Terralith in the datapack list!" how can i ensure that on a server HOT 8
- Terratonic 1.21 HOT 4
- No Caves datapack compatibility HOT 1
- Huge Cliffs HOT 4
- Request compatibility with The Lost Cities mod HOT 1
- [Datapack] Tectonic + Terralith or Terratonic HOT 4
- Terralith's scarlet mountains turn to dirt mountains with Tectonic increased world height HOT 3
- hey, im playing on 1.21 fabric. tectonic world loading error HOT 1
- 1.20.1 tectonic not working
- World height issues
- Cave Generation Disrupting Underground Modded Structures HOT 1
- World height increase issues HOT 2
- Terratonic crashes when generating a specific chunk HOT 1
- Weird Terrain Gen HOT 1
- Deeper ocean
- single biome doesnt work
- crash on version 1.20.1 2.5.3a HOT 5
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