Comments (5)
I'm aware that this bug exists, but I've never been able to reproduce it myself. I think it's caused by tile entities somehow overlapping a single tile or not being placed properly.
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Seems to have been fixed by the latest betas and re-coding of junctions. Closing unless it is found again.
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Still seems to occur rarely on multiplayer, with individual junctions/tunnels instead of whole swaths like before. Haven't been able to reproduce it myself at all.
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Using omnidrills on stone is a waste, as omnidrills mine at the same speed as stone drills
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Alright, I think this bug has finally been squashed now. I haven't seen any reports for weeks, now that the last clogging issue got resolved.
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Related Issues (20)
- Units cannot pathfind through solid enemy blocks HOT 1
- Tank Unit show max unit cap alert not properly
- Mech unit get stucked when moving by liquid floor
- yes another one...... some units not visually drown correctly
- Container Payloads only pick up less than 10 items
- Logic @speed inaccurate HOT 1
- Logic @rotation inaccurate HOT 1
- ItemTurrets can't shoot HOT 1
- Continuation with save for 9739 HOT 2
- Control keybind issue HOT 1
- Youtube + mindustry = pain HOT 2
- Bitwise operation error HOT 1
- Lose connection after the screen is turned off HOT 6
- Blend filter and Path to Spawn filter don't have an icon
- Crash when attempting to change rules in a map HOT 3
- OutOfMemory error HOT 6
- L-alt Bug HOT 2
- Thorium in Erekir before you actually unlock it HOT 1
- Mindustry crash when i go online HOT 2
- Bug HOT 8
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