Comments (1)
Hi @lgodard,
I think the easier and more elegant solution is to change condition in the constructor. Instead to do the following condition to set the animation duration,
this._animationDuration = config.animationDuration || CONSTANTS.NEEDLE_ANIMATION_DURATION;
It will be better if I changed this condition by the following:
this._animationDuration = (config.animationDuration !== undefined)
? config.animationDuration
: CONSTANTS.NEEDLE_ANIMATION_DURATION;
Thus, it will be possible to set the animationDuration
to 0
without any other changes.
from d3-simple-gauge.
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