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Anthony Han's Projects

behaviac icon behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

btsk icon btsk

Behavior Tree Starter Kit

cocossharp icon cocossharp

CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.

hugo-xmin icon hugo-xmin

eXtremely Minimal Hugo theme: about 150 lines of code in total, including HTML and CSS (with no dependencies)

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

imguinodes icon imguinodes

a fork of the gist from https://gist.github.com/ChemistAion/0cd64b71711d81661344af040c142c1c

liz icon liz

Lizard brain for game entities - a data-oriented behavior tree library in C

machinery_blog_archive icon machinery_blog_archive

A mirror of the publicly available Our Machinery Blog Posts from archive.org. Archived for posterity as a public service. Removed by request if it's a problem.

photoview icon photoview

Photo gallery for self-hosted personal servers

rizz icon rizz

Small C game development framework

sx icon sx

Portable base library for C programmers, designed for performance and simplicity.

themachinery-books icon themachinery-books

This repository contains the source of "The Machinery book " and some other books.

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