Comments (7)
im an idiot.
it was the wrong folder
from fnf-newgroundsport.
Now its just a bunch of stuff with poly mod thats not working im confused-
from fnf-newgroundsport.
Try reinstalling polymod from either the default repo (haxelib git polymod https://github.com/larsiusprime/polymod.git
), as some other engines use slightly modified polymod repos that may cause conflicts. If that doesn't work, you could also try reinstalling from my repo (haxelib git polymod https://github.com/AngelDTF/haxe-polymod.git
), which uses a slightly older version of polymod with less bugs. If none of these work, you could also just choose to rip polymod entirely out of the project (by removing the references in Project.xml
and src/TitleState.hx
), as it doesn't really do much in it's current state.
from fnf-newgroundsport.
Try reinstalling polymod from either the default repo (
haxelib git polymod https://github.com/larsiusprime/polymod.git
), as some other engines use slightly modified polymod repos that may cause conflicts. If that doesn't work, you could also try reinstalling from my repo (haxelib git polymod https://github.com/AngelDTF/haxe-polymod.git
), which uses a slightly older version of polymod with less bugs. If none of these work, you could also just choose to rip polymod entirely out of the project (by removing the references inProject.xml
andsrc/TitleState.hx
), as it doesn't really do much in it's current state.
Thank you.
from fnf-newgroundsport.
Try reinstalling polymod from either the default repo (
haxelib git polymod https://github.com/larsiusprime/polymod.git
), as some other engines use slightly modified polymod repos that may cause conflicts. If that doesn't work, you could also try reinstalling from my repo (haxelib git polymod https://github.com/AngelDTF/haxe-polymod.git
), which uses a slightly older version of polymod with less bugs. If none of these work, you could also just choose to rip polymod entirely out of the project (by removing the references inProject.xml
andsrc/TitleState.hx
), as it doesn't really do much in it's current state.
it worked!
but now its just opened a web version of the game. Is that supposed to happen?
from fnf-newgroundsport.
Change lime test html5 -debug
to lime test windows -debug
.
from fnf-newgroundsport.
Change
lime test html5 -debug
tolime test windows -debug
.
ok!
from fnf-newgroundsport.
Related Issues (20)
- Enhancement: Pretty print fnf 0.2.8 json file to make much more ez to look at it HOT 2
- Bug Report: Can't skip credits video in HTML5 target HOT 3
- Bug Report: Game crashes HOT 2
- Enhancement: Animated actual cutscene HOT 2
- Question: Add a comment HOT 7
- Bug Report: gfcutscene layer variable should be FlxGroup not FlxTypedGroup HOT 1
- Enhancement: use new FlxAnimate instead of old version HOT 3
- Enhancement: Add a new FlxAnimate thingy HOT 4
- Enhancement: Game Build HOT 3
- can I use this as a base for my engine HOT 4
- Enhancement: Use hxCodec instead for compatibility on desktop HOT 5
- Bug Report: HOT 1
- Bug Report: Notes move choppy HOT 6
- Bug Report: HOT 4
- Question: sorry but how do you open a prompt HOT 1
- Bug Report: Can't Compile HOT 4
- Bug Report: The game crashes HOT 8
- Bug Report: Html5 error HOT 2
- Question: How To Compile FNF-NewgroundsPort(MACOS AND WINDOWS)(NOT A QUESTION) HOT 6
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from fnf-newgroundsport.