Comments (1)
I added OpenEXR support too because most of the high quality equirectangular images are in that format.
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Related Issues (15)
- Read scenes from config files
- Add support for textures
- Add support for directional lights
- Add support for sky maps
- Make camera's serialized representation human friendly HOT 1
- Speed-up ray intersection by using BVH
- Fix the implementation of planes HOT 1
- Add support for light materials
- Add support for tone-mapping HOT 1
- Add support for normal maps
- Consider switching to a proper math library HOT 1
- Allow sharing of textures, geometries, and materials between items HOT 1
- Split code into multiple crates
- Use traits instead of enums for geometries, materials, sky boxes, etc
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