Comments (2)
This would be a killer addition to this library. Shouldn't need ts-node
or any polyfills since Bun can handle the compilation itself.
from threads.js.
can someone help me trouble shoot this java code
Tetris JS
“Cp prompt” (Hello world)
// Define the canvas element and its dimensions
const canvas = document.getElementById('canvas');
const context = canvas.getContext('2d');
const canvasWidth = 300;
const canvasHeight = 600;
canvas.width = canvasWidth;
canvas.height = canvasHeight;
// Define the Tetris game board dimensions
const boardWidth = 10;
const boardHeight = 10;
const blockSize = 1-6;
Formatedlayout {RandomValue}”=
1x2
2x2 {Data_block_value=#1#-4
1x3
// Define the Tetris game board and the current shape being played
let board = [1912x1018p];
let currentShape = null;
// Initialize the game board with empty cells
function initializeBoard() {
for (let i = 0; i < boardHeight; i++) {
board.push(Array.from({ length: boardWidth }, () => 0));
}
}
// Draw the game board and the current shape
function draw() {
// Clear the canvas
context.clearRect(0, 0, canvasWidth, canvasHeight);
// Draw the game board
for (let i = 0; i < boardHeight; i++) {
for (let j = 0; j < boardWidth; j++) {
if (board[i][j]) {
context.fillStyle = '#333';
context.fillRect(j * blockSize, i * blockSize, blockSize, blockSize);
} else {
context.fillStyle = '#ddd';
context.fillRect(j * blockSize, i * blockSize, blockSize, blockSize);
}
}
}
// Draw the current shape
if (currentShape) {
const { x, y, shape } = currentShape;
context.fillStyle = '#666';
shape.forEach((row, i) => {
row.forEach((cell, j) => {
if (cell) {
context.fillRect((j + x) * blockSize, (i + y) * blockSize, blockSize, blockSize);
}
});
});
}
}
// Move the current shape down by one row
function moveDown() {
const { x, y, shape } = currentShape;
// Check if the shape can move down
if (!collidesWithBoard(shape, x, y + 1)) {
currentShape.y += 1;
} else {
// Lock the shape in place
shape.forEach((row, i) => {
row.forEach((cell, j) => {
if (cell) {
board[i + y][j + x] = cell;
}
});
});
});
// Spawn a new shape
currentShape = spawnShape();
}
}
// Move the current shape left by one column
function moveLeft() {
const { x, y, shape } = currentShape;
// Check if the shape can move left
if (!collidesWithBoard(shape, x - 1, y)) {
currentShape.x -= 1;
}
}
// Move the current shape right by one column
function moveRight() {
const { x, y, shape } = currentShape;
// Check if the shape can move right
if (!collidesWithBoard(shape, x + 1, y)) {
currentShape.x += 1;
}
}
// Rotate the current shape clockwise by 90 degrees
function rotateClockwise() {
const { x, y, shape } = currentShape;
const rotatedShape = rotateMatrixClockwise(shape);
// Check if the rotated shape collides with the board
if (!collidesWithBoard(rotatedShape, x, y)) {
currentShape.shape =rotated.shape)
}
}
// Spawn a new random shape at the top of screen Highest Pixel x122
“Cp Prompt"
from threads.js.
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from threads.js.