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Comments (2)

JonDum avatar JonDum commented on June 7, 2024

This would be a killer addition to this library. Shouldn't need ts-node or any polyfills since Bun can handle the compilation itself.

from threads.js.

bjkhi avatar bjkhi commented on June 7, 2024

can someone help me trouble shoot this java code

Tetris JS

“Cp prompt” (Hello world)

// Define the canvas element and its dimensions
const canvas = document.getElementById('canvas');
const context = canvas.getContext('2d');
const canvasWidth = 300;
const canvasHeight = 600;
canvas.width = canvasWidth;
canvas.height = canvasHeight;

// Define the Tetris game board dimensions
const boardWidth = 10;
const boardHeight = 10;
const blockSize = 1-6;
Formatedlayout {RandomValue}”=
1x2
2x2 {Data_block_value=#1#-4
1x3
// Define the Tetris game board and the current shape being played
let board = [1912x1018p];
let currentShape = null;

// Initialize the game board with empty cells
function initializeBoard() {
for (let i = 0; i < boardHeight; i++) {
board.push(Array.from({ length: boardWidth }, () => 0));
}
}

// Draw the game board and the current shape
function draw() {
// Clear the canvas
context.clearRect(0, 0, canvasWidth, canvasHeight);

// Draw the game board
for (let i = 0; i < boardHeight; i++) {
for (let j = 0; j < boardWidth; j++) {
if (board[i][j]) {
context.fillStyle = '#333';
context.fillRect(j * blockSize, i * blockSize, blockSize, blockSize);
} else {
context.fillStyle = '#ddd';
context.fillRect(j * blockSize, i * blockSize, blockSize, blockSize);
}
}
}

// Draw the current shape
if (currentShape) {
const { x, y, shape } = currentShape;
context.fillStyle = '#666';
shape.forEach((row, i) => {
row.forEach((cell, j) => {
if (cell) {
context.fillRect((j + x) * blockSize, (i + y) * blockSize, blockSize, blockSize);
}
});
});
}
}

// Move the current shape down by one row
function moveDown() {
const { x, y, shape } = currentShape;

// Check if the shape can move down
if (!collidesWithBoard(shape, x, y + 1)) {
currentShape.y += 1;
} else {
// Lock the shape in place
shape.forEach((row, i) => {
row.forEach((cell, j) => {
if (cell) {
board[i + y][j + x] = cell;
}
});
});
});
// Spawn a new shape
currentShape = spawnShape();
}
}

// Move the current shape left by one column
function moveLeft() {
const { x, y, shape } = currentShape;

// Check if the shape can move left
if (!collidesWithBoard(shape, x - 1, y)) {
currentShape.x -= 1;
}
}

// Move the current shape right by one column
function moveRight() {
const { x, y, shape } = currentShape;

// Check if the shape can move right
if (!collidesWithBoard(shape, x + 1, y)) {
currentShape.x += 1;
}
}

// Rotate the current shape clockwise by 90 degrees
function rotateClockwise() {
const { x, y, shape } = currentShape;
const rotatedShape = rotateMatrixClockwise(shape);

// Check if the rotated shape collides with the board
if (!collidesWithBoard(rotatedShape, x, y)) {
currentShape.shape =rotated.shape)
}
}

// Spawn a new random shape at the top of screen Highest Pixel x122

“Cp Prompt"

from threads.js.

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