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Sven Andersson's Projects

bam icon bam

Bam is a fast and flexible build system. Bam uses Lua to describe the build process. It's takes its inspiration for the script files from scons. While scons focuses on being 100% correct when building, bam makes a few sacrifices to acquire fast full and incremental build times.

boxer icon boxer

Boxer is a simple library that allows for easy cross-platform creation of message boxes / alerts / what have you.

cloak icon cloak

A network layer for HTML5 games using Node.js

defold icon defold

Defold is a completely free to use game engine for development of desktop, mobile and web games.

defold-dialogs icon defold-dialogs

Super simple Defold library for accessing native save and open dialogs (using LuaJit FFI).

flatlarry icon flatlarry

A simple flat DirtyLarry (https://github.com/andsve/dirtylarry) theme

glfw icon glfw

A multi-platform library for OpenGL, window and input

linmath.h icon linmath.h

(This fork aims to make linmath.h compatible with VS2008.) a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions

lite-macos icon lite-macos

Unofficial macOS port of the lite text editor. Latest version available in the feature/macos-rendering branch. For downloadable builds see the Actions page.

lurch icon lurch

IRC bot written in Lua (using LuaSockets) that uses git repos for modular support.

minifb icon minifb

MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in

nespresso icon nespresso

Base for implementing a very basic NES emulator. Done for an internal presentation at King, in Dec 2021. Slides can be found here: https://slides.com/andsve/writing-a-nes-emulator

pushover-lua icon pushover-lua

Simple Pushover (https://pushover.net) API wrapper/snippet in Lua.

pxf icon pxf

Main repository for our engine/framework code.

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