Comments (2)
Thanks for the report.
A reference update didn't fix it. It's exciting in a way to have to actually fix something for a change before Ginny dies.
By the way, I'm using Visual Studio 2015. If I recall correctly, 2013 doesn't even support .NET 4.5.
from region-vision.
Terraria.Main.tile
now returns only a link to the tile data heap, so bad things were happening when this data was overwritten with the phantom tile.
I changed the RegionVision.Region.setFakeTile
method to actually store copies of the real tiles, rather than just the links.
from region-vision.
Related Issues (2)
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from region-vision.