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andrew900460's Projects

arbitrarydatamap icon arbitrarydatamap

Allows you to make custom data serialization for any data type you have. Functions similarly to Minecraft's NBT (Named Binary Tag) system.

extendedutilities icon extendedutilities

A library of useful functions that Oracle didn't happen to implement in java.

llvm-mos-game-utilities icon llvm-mos-game-utilities

A library of pre-made types and functions to help with general programming or game development. Designed for the new 6502 compiler, "LLVM-MOS".

n8engine icon n8engine

An open-source C# ASCII (console) game engine :D

simple-and-flexible-tween-api-for-unity icon simple-and-flexible-tween-api-for-unity

This 1 file, 1 class API gives you the basic tools for doing simple tweening animations in Unity. This API does not use a singleton or Monobehavior, but instead relies on creating instances of the Tween class and calling the the object's update function (inside of the Update event of a MonoBehaviour) to produce the animation (example included). Instead of a system with static functions and a list of tween objects that are iterated over. The tween objects are "decentralised" and can be simulator through whatever loop youn desire. This class was also designed do be easily expanded apon (i.e. adding more easing curves). So don't be afraid to modify this file, please.

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