Comments (4)
I see what you mean, but the idea is to keep Wyrmgus as flexible as Stratagus, and to make changes only where necessary to add features to Wyrmsun, to make it easier to port Wyrmgus code back to mainline Stratagus.
from wyrmgus.
Ok, then what optional depends are needed for wyrmsun? I've disabled practically everything and the game works fine. However my guess is that at least vorbis should be enabled for music support.
PS. Tweaking default option values should not induce huge divergency with stratagus. If renaming binary is tolerable, so should be this.
from wyrmgus.
Pretty much only Vorbis should be necessary for Wyrmsun IIRC.
You are right that tweaking default option values would not create significant divergence with Stratagus, but I prefer to compile Wyrmgus with those settings on, as they can be useful to modders.
from wyrmgus.
Point taken, thank you.
from wyrmgus.
Related Issues (20)
- Potential Desync Issue for Unit Circle Selection HOT 1
- wyrmgus binary no longer installed, instead it's the libstratagus.a
- Segfault after starting first scenario HOT 1
- 4.1.3 installs static library instead of a binary HOT 2
- Compilation error HOT 25
- Incorrect window size in game with multimonitor configuration HOT 2
- 5.1.1 does not build HOT 11
- Steam game crash after selecting Smithy to build HOT 7
- Cannot save a game HOT 17
- Missing include files HOT 5
- A Bargain is Struck Raft Crash HOT 1
- Compile error, no return in non-void function HOT 1
- -Werror=format-security HOT 3
- Crash when trying to create multiplayer game HOT 1
- Crash when loading a savegame HOT 2
- Problem with translation via module
- Conditional Requirement Strings on Wyrmsun HOT 10
- Compiling error when build on macOS
- Clarification on how Factions can be set to upgrade to/from one another HOT 3
- Compilation error with recommended version of Boost
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from wyrmgus.