Comments (5)
Thank you for your quick comments. I've tested your other screensaver, multiclock, and it doesn't exhibit the same high CPU usage issue. This makes me wonder if the underlying codebase or implementation between LifeSaver and multiclock differs in a way that affects how they interact with the Sonoma update. Could this observation provide any insight or potential direction for troubleshooting the high CPU usage issue with LifeSaver?
Hmm, good idea. I thought Multiclock did it too, but I'll test them both out and see how it goes. I know that as I learned more, I built the screensavers a bit differently, so you might be right that there is something I can fix. I have another screensaver, Ealain, that is built much differently from the others and I think it exhibits the same issue, so I've been assuming it's just all screensavers. But maybe it isn't...
I'll look into it!
from lifesaver.
I think all legacy screensavers have issues in Sonoma, but maybe I'm wrong. I'll look around to see what I can find. I would be surprised if Apple doesn't remove legacy screensaver support at some point but that depends on them releasing the new screensaver framework and they haven't...
from lifesaver.
A quick google indicates this is a widespread issue with screensavers in Sonoma :(
from lifesaver.
In case someone else lands here, allegedly there is an open radar for this: FB13041503. Not sure how to look it up myself at the moment to see what the deal is.
from lifesaver.
Thank you for your quick comments.
I've tested your other screensaver, multiclock, and it doesn't exhibit the same high CPU usage issue.
This makes me wonder if the underlying codebase or implementation between LifeSaver and multiclock differs in a way that affects how they interact with the Sonoma update.
Could this observation provide any insight or potential direction for troubleshooting the high CPU usage issue with LifeSaver?
from lifesaver.
Related Issues (16)
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