Comments (1)
After some investigation, I'm not sure that saveload
is the right approach to use for the editor for a few reasons:
- You must know all the types that you want to serialize at compile time. This makes it hard for 3rd party crates to automatically register their own types for serialization.
- As far as I know serialization for the different component types isn't processed in parallel. This might be able to be fixed within
saveload
, but the approach of registering each type as its own system already fits in well with amethyst's multi-threading scheme.
That said, I'm not entirely opposed to using saveload
. If someone would like to put together a prototype of using saveload
for serialization, that would help me to understand how the approach works in practice 🙂
from editor-core.
Related Issues (20)
- Panic when resource is missing HOT 1
- Panic on Linux when no editor running HOT 3
- Lower update rate for sending serialized state
- Tracking issue for serializing more engine types HOT 4
- Macro for registering types for syncing HOT 2
- Automatic registration of engine types HOT 2
- Test README examples with rust-skeptic
- Register read-only resources
- Support editing components
- Identify read-only components to the editor
- Create and destroy entities at runtime HOT 3
- Use UUIDs to identify types
- Add new components to entities at runtime
- Remove components at runtime HOT 2
- Split out specs support
- Readonly components require Deserialize HOT 2
- trait bound not satisfied HOT 8
- Logging is broken
- Update to Amethyst 0.10 HOT 1
- Pass logs through to Amethyst logger HOT 1
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from editor-core.