Comments (3)
I remove the code of Predict.cpp
if (topK >=128 ) {
cout << "Error :Optimized topk Only works for top 128 . "<< topK<< " is greater" <<endl;
return 1;
}
then, I predict with "-k 140"
And i find the result like this:
1 1197,0.935:3793,0.896:2571,0.840:1206,0.814:551,0.810:2987,0.754:1347,0.723:1073,0.714:1274,0.714:608,0.690:1210,0.686:1220,0.683:1270,0.651:8874,0.621:5618,0.620:3578,0.617:968,0.615:1275,0.605:1339,0.603:741,0.603:353,0.598:2115,0.593:2710,0.593:6874,0.592:1527,0.585:1982,0.580:1127,0.562:527,0.559:3471,0.557:1345,0.556:3527,0.537:3114,0.528:553,0.498:5349,0.497:4886,0.496:110,0.488:1748,0.487:1,0.478:1407,0.475:1225,0.474:610,0.466:1288,0.465:1199,0.465:3703,0.449:594,0.436:1968,0.426:1265,0.421:778,0.416:6377,0.412:1148,0.394:235,0.391:1213,0.389:2797,0.386:1241,0.383:111,0.379:7360,0.372:70,0.367:2700,0.361:799,0.359:3300,0.357:750,0.357:1320,0.348:3917,0.341:1610,0.336:2355,0.323:2005,0.322:2997,0.321:1961,0.321:2455,0.317:7022,0.316:2003,0.314:3740,0.313:3671,0.310:2657,0.310:3751,0.302:4855,0.301:4865,0.298:2791,0.293:2028,0.292:16,0.288:1285,0.287:2916,0.283:6659,0.281:4262,0.278:3147,0.276:2139,0.270:5445,0.269:555,0.268:2161,0.266:5378,0.266:364,0.266:3994,0.264:1517,0.263:5782,0.263:1255,0.263:3702,0.260:1394,0.259:1617,0.255:442,0.254:1307,0.252:1974,0.250:7090,0.247:2788,0.247:5254,0.246:5219,0.246:2459,0.243:3018,0.242:745,0.241:6857,0.240:2167,0.234:1653,0.233:2160,0.233:273,0.233:720,0.230:724,0.230:7147,0.229:912,0.229:5971,0.227:40815,0.224:6,0.223:6283,0.219:2529,0.216:5502,0.215:1342,0.214:1101,0.213:2617,0.212:2513,0.211:2019,0.208:2,0.000:2,0.000:2,0.000:2,0.000:2,0.000:2,0.000:2,0.000:2,0.000:2,0.000:2,0.000:2,0.000:2,0.000:
It seems the last 12 prediction is no meaning
from amazon-dsstne.
We have an Performing Optimized topK in GPU which only supports upto 128. We need add support for larger numbers or fall back to other implementation(CUB) when the number is too high and we cannot extract the Performance of the GPU
from amazon-dsstne.
Optimized took should be able to be extended to 256, 512, and potentially
1024 before needing to fall back to cub. I can help Rejith with this.
On May 17, 2016 2:56 PM, "Rejith Joseph" [email protected] wrote:
We have an Performing Optimized topK in GPU which only supports upto 128.
We need add support for larger numbers or fall back to other
implementation(CUB) when the number is too high and we cannot extract the
Performance of the GPU—
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Reply to this email directly or view it on GitHub
#15 (comment)
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