Comments (2)
Your settings seem correct. Maybe "CABLE input" is somehow muted? "Cable output" should work as a normal mic in any application like Sype etc.
What ALVR does is record the mic on the hmd and then play the sound on the "CABLE input" speaker which then transmits it to the virtual microphone "CABLE output"
This is done to avoid writing our own windows driver. So if you know how to do that, please contact us and help make ALVR better!
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I have not done anything with or set anywhere cable input. I will check it with skype test call and report back my findings.
EDIT: I tested on skype my settings and it worked. I then hopped to bigscreen beta and it worked beautifully. I will do some more tests in games where you don't specify your microphone like these two.
EDIT 2: Yep, everything works now, thanks
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Related Issues (20)
- Controller buttons stay pressed/touched forever (refactor regression) HOT 2
- Error "/home/(USER)/.config/openvr/openvrpaths.vrpath does not exist" when trying to launch SteamVR through ALVR HOT 2
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- ALVR not displaying to quest 2 Linux mint HOT 4
- Newest nightly APK doesn't run on Quest 2 HOT 1
- ALVR audio script mic only working about 1/3 of the time.
- Quest games on alvr+steam when??? HOT 1
- Hardware encoding isnt supported while its on my gpu HOT 8
- ALVR has a generic application icon on quest 3
- ALVR installer not appearing under assets on the latest download page? HOT 3
- Keep getting Cannot find audio device which name contains "pipewire" HOT 10
- feat: Monado support
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- CI: build under SLR Sniper for SteamVR
- CI: Update actions toolchain
- Documentation: Document tilt mode on wiki
- [Feature Request] Disable encoding (raw video transfer) HOT 7
- ALVR audio playback stops when using the built in quest screen recorder HOT 1
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