Comments (10)
I made a release of experimental v6 and hope that its fixes this error
from alvr.
A very strange error.
What hardware setup do you have? You already wrote me that you updated to the latest nvidia driver. I have two working setups with two different quests, but both have a GTX1070 and the latest 436.15 driver.
Have you tried to uninstall the alvr_driver and re-install? Maybe something is stuck.
Maybe @zarik5 has more insight, the changes from ev4 to 5 came from him.
from alvr.
I have Nvidia GTX 1660 Ti. Driver version is 436.15.
I have tried to click "Uninstall driver" and "Install driver".
Just tested and ALVR Experimental v4 is working (together with ALVRClient ev3). So the problem is introduced in ev5.
CC: @zarik5
from alvr.
I just upgraded from Visual Studio 17 to 19 and from CUDA 9.2 to 10.1
Maybe you give it a try. You need to rebuild everything and reinstall the alvr driver
from alvr.
I can confirm that it crashes for me too. What crashes is SteamVR and then I get an error message which I assume it's from SteamVR too? Or maybe ALVR but the application keeps it open and "working" (not hang). V4 works perfectly fine and it's the one that I am using right now. I have tried several times going back and forth with V5 and there is no way of making it to work. I always uninstall and reinstall drivers. There is something on that build that makes it to not work. I don't even enabled FFR. So, unless there is some charasteristic introduced that requires Win10 (I use Win7 right now) I have no idea what could it be. Either way, if for some reason the addition of FFR would require such feature, it would be better if we could still use the software turning it off otherwise people like me wouldn't be able to use the whole ALVR all together.
Thank you for your hard work ♥
from alvr.
Looks like this might have been some kind of build issue - I have built the latest Git version 29416ee (using Visual Studio 2019 and Windows 10 SDK 10.0.17134.12) and it worked.
@JackD83 What version of Windows 10 SDK was used to build Experimental v5?
from alvr.
@DavisNT the error you reported refers to CUDA; the relative code is executed if "IsWindows8OrGreater() == FALSE". While writing the FFR code I explicitly commented out every CUDA reference because I couldn't compile otherwise (and it wasn't a problem for me because I'm on Win 10). I only touched VideoEncoderNVENC, which in turn creates NvEncoderCuda or NvEncoderD3D11, so I don't see the reason why just the CUDA code would be broken.
from alvr.
ev5 was build with 17134. With the upgrade I switched to 18362. It should be set to "use latest version" and I hope that works for everyone.
I think the big change was the switch to Cuda 10.1.
The whole architecture of the Geforce RTX and the GTX 1660 was released after the release of the latest Cuda 9.2 update.
Upgrading was not that hard and Visual Studio 19 and Cuda are freely available. They can even be installed side by side. Just make sure to set the CUDA_PATH environment variable to the one you want use.
from alvr.
For the rest of humans like me, does that means that it's fixed? When will we see the next experimental release? I am not avid enough to compile and such :(
from alvr.
I can confirm - v6 works well (at least on my PC where v5 always crashed).
from alvr.
Related Issues (20)
- [Feature Request] Add support for Virtual Audio Cable
- Headset not detected by SteamVR HOT 14
- Issues installing flatpak HOT 1
- Disabling "skeleton" option doesn't work
- Linux: Unable to load driver alvr_server... libx264.so.164: cannot open shared object file: No such file or directory HOT 9
- ALVR Driver not being loaded HOT 24
- Handshake error for 5996.client: Cannot find audio device which name contains "pipewire" HOT 4
- Cannot detect headset.
- Build Failures With Bad AV1 Dependencies (Old `libav`) HOT 2
- Controller buttons stay pressed/touched forever (refactor regression) HOT 2
- Error "/home/(USER)/.config/openvr/openvrpaths.vrpath does not exist" when trying to launch SteamVR through ALVR HOT 2
- So ALVR link suck so bad and crash for a gazillion times I turn back to steam link and it works great HOT 1
- ALVR not displaying to quest 2 Linux mint HOT 4
- Newest nightly APK doesn't run on Quest 2 HOT 1
- ALVR audio script mic only working about 1/3 of the time.
- Quest games on alvr+steam when??? HOT 1
- Hardware encoding isnt supported while its on my gpu HOT 8
- ALVR has a generic application icon on quest 3
- ALVR installer not appearing under assets on the latest download page? HOT 3
- Keep getting Cannot find audio device which name contains "pipewire" HOT 10
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from alvr.