Comments (3)
You can probably just use the TeamX Restoration mod to get those, it's not binary dependent. At least it's worth a try.
from fallout1-ce.
To my knowledge, those invasion timers were not vanilla but were more of a planned feature. Only Necropolis and the Vault still have their invasion timers implemented with the vaults being dependant on the water merchants.
Regardless, not something that you implement at an engine level as you would need to rework the game script files.
from fallout1-ce.
Yes now I remember, vanilla v1.0 only had the Necropolis (110 days) and Vault (500 or 400 days with water merchants) timer, and the latter was patched out. Alright, I will try to isolate the script within Fixt, thanks guys!
from fallout1-ce.
Related Issues (20)
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from fallout1-ce.