Comments (5)
Hi,
thank you for your interest in the Wwise plugin. I'm aware of the discontinuation of GDNative and the introduction of GDExtension.
Regarding your question, I'm currently focusing on finishing up my FMOD plugin, but I do plan to update the Wwise integration to support GDExtension in the near future. However, I can't provide an exact timeframe for when that will happen. It may take 1-2 months, but I can't promise anything at this point.
Thank you for your patience and understanding. If you have any further questions or concerns, please don't hesitate to let me know.
from wwise-godot-integration.
Glad to hear it! Take your time, man.
from wwise-godot-integration.
oh yes mate, looking forward to it
from wwise-godot-integration.
Look forward to it too
from wwise-godot-integration.
The integration was updated to 4.0.4 and I will work on an update to 4.1.x soon.
from wwise-godot-integration.
Related Issues (20)
- Using Callbacks in conjunction with a Stop Fade Time causes a crash when exiting the tree HOT 10
- HTML5 support? HOT 1
- Godot 3.5 support HOT 5
- Official support for Wwise version 2021.1.5.7749 or higher HOT 3
- is Godot 3.5 compatible? HOT 1
- Do Audio files need to be within the project? HOT 1
- Error integrating Wwise - AK_InvalidID HOT 3
- Does this integration work with any other version of Wwise? HOT 1
- Console support? HOT 2
- No audio when exporting to HTML HOT 2
- Event ID not found HOT 5
- Spacial Audio issues HOT 1
- Wiki: suggestions for the `Building the GDExtension Library` page HOT 1
- Error loading extension (Godot 4.0.4, Wwise 2022.1.6) HOT 5
- Add support for Suspend/WakeupFromSuspend in wwise_runtime_manager HOT 2
- Parse error with wwise_id.gd [Godot 4.2, Wwise 2023.1] HOT 3
- InvalidID error while posting events [Godot 4.2, wwise 2023.1] HOT 2
- Error integrating Wwise - AK_InvalidID HOT 1
- set_game_object_output_bus_volume not callable without listener object HOT 1
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