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Alba María Miguel López's Projects

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Design and implementation of a translator for programs written in a scientific calculation programming language (our source language) that translates them into another program similar to C (our final language).

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Assignment 1 of the ComputerGraphics course - Implementation of a static scene. Specifically, implementation of an app that allow visualizing a little figure of a carousel made by spheres, cylindres and cones using Open GL.

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Assignment 2 of the ComputerGraphics course - Construction of some connections for each of the propellers of each arm of the carousel developed in assignment 1, as well as the inclusion of a series of events, necessary to be able to interact with the scene.

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artificial intelligence assignment

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An educative games application. The games are aimed at young children for learning new concepts in the funniest way possible.

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Artificial Intelligence assignment 2.

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