Comments (2)
ahum *blushes*
"The event system is innately married to the game engine. What this means is
that for example unit deaths, hit points and resources can't be directly
parsed. A similar limitation exists for interpreting build orders. As a simple
example, let's assume at game start that a player clicks the "Build SCV" button
3 times. Even though two of the three clicks will fail because of lack of
resources, all 3 will get registered as "builds an SCV" in this file. In order
to distinguish between failed build orders, one would have to implement at
least a part of the game engine to keep track of different resources. This is,
however, completely unfeasible and thus any build order lists will always
contain errors."
This is quite well layed out in your Wiki. Sorry about that. Please close down
this ticket.
Original comment by [email protected]
on 30 Aug 2010 at 10:52
from phpsc2replay.
Original comment by [email protected]
on 31 Aug 2010 at 12:41
- Changed state: Invalid
from phpsc2replay.
Related Issues (20)
- Unit selections and hotkeys not exposed HOT 2
- 1v1 replay causes error HOT 1
- Numevents HOT 1
- Completely unparsable replay HOT 1
- 1.3.3 patch replays parsing problems HOT 12
- Incorrect SC2ReplayUtil Values HOT 1
- Add duration in SC2ReplayUtils HOT 2
- doesn't show winner amp and others. HOT 6
- Race & winner not parsed HOT 6
- Races are undetectable HOT 2
- 1.4.0 APM doesn't work HOT 6
- phpsc2replay does not parse Team information for 2vs2s HOT 5
- Unable to parse file on remote Unix system HOT 4
- Parser fail on some replays if php_error_level set on lvl with notice HOT 3
- PHP Notice: Undefined index: won in sc2replay.php on line 353
- ver. 1.5.0.22612 (Problems) HOT 11
- Definer winner and looser to a string to insert into mysql
- Missprint on line 608 sc2replay.php
- Almost all functionality broken for 2.0.4.24944 HOT 6
- Parser doesn't work with 2.0.4
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from phpsc2replay.