Comments (4)
hook native GetPlayerPos(playerid, &Float:x, &Float:y, &Float:z) {
return GetPlayerPos(playerid, x, y, z);
}
With this (upper) doesn't work too, but with example (below) it perfectly works
hook native SetPlayerPos(playerid, Float:x, Float:y, Float:z)
{
// Not recursive: calls next hook or the native
return SetPlayerPos(playerid, x, y, z + 1.0);
}
from pawn-plus-hooks.
Could you explain in more detail, why this doesn't work? Like what are you expecting it to do, and what are you getting instead?
from pawn-plus-hooks.
Could you explain in more detail, why this doesn't work? Like what are you expecting it to do, and what are you getting instead?
With Pawn.RakNet I made invisibility for administration (z coordinate = 6666). In admin[playerid][admin_real_pos][0-2] their real coordinates are written. I hook GetPlayerPos to replace the player's position if he is invisible. In return I get a broken server.
from pawn-plus-hooks.
This time everything is a little different. I use mdialog, the dialog is created but the response is not called.
https://pastebin.com/VV8yxMm6
from pawn-plus-hooks.
Related Issues (2)
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from pawn-plus-hooks.