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Comments (7)

kronpano avatar kronpano commented on August 26, 2024 1

Oh and don't forget mirroring (fx,fy,fz)
AFAIK that is the only language feature missing.

Those two lines work in "the original" Structure synth - build in mirroring and the implementation of the matrix is different

2 * {fx h 120} 1 * {x 5 s 3}box

2 * { matrix -1 0 0 0 1 0 0 0 1 h 120} 1 * {x 5 s 3}box

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after12am avatar after12am commented on August 26, 2024

I don't know hot to uncompressed. Here it is how to build eisenscript.

cd /path/to/eisenscript
npm install
npm build

Here it is how to develop in v1.3.4.

$(npm bin)/gulp serve

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kronpano avatar kronpano commented on August 26, 2024

guess that's what I must have done the last time then - 4 years ago ;)

will give that a go

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after12am avatar after12am commented on August 26, 2024

I done site renewal.

see https://after12am.github.io/eisenscript-editor/

screencapture-after12am-github-io-eisenscript-editor-1586664308401

Delete local storage if not reflected.

eisenscript_editor_と_Microsoft_Word

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after12am avatar after12am commented on August 26, 2024

fix #85

Performance update was done. Play around when you have time.

If not using transparency, you will be able to get good performance. Here is 21000 objects.

image

Cheers,

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kronpano avatar kronpano commented on August 26, 2024

Looking GOOOOOD!!

And you know what you are doing - which probably helps

If you add a proper object exporter and a couple more geometries (like the ones "easily" available in three.js sphere/cylinder/polygon/...) you can easily make my project obsolete - which would be absolutely fine since I am basically just "hacking" around without a "proper" way forward.

Keep it going - it looks brilliant!!!

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after12am avatar after12am commented on August 26, 2024

@kronpano please see #86

You can use defined varname in various case like this except blending.
It takes a little time to implement it in blending.

#define aa 36

{ hue aa } box

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