Comments (7)
Oh and don't forget mirroring (fx,fy,fz)
AFAIK that is the only language feature missing.
Those two lines work in "the original" Structure synth - build in mirroring and the implementation of the matrix is different
2 * {fx h 120} 1 * {x 5 s 3}box
2 * { matrix -1 0 0 0 1 0 0 0 1 h 120} 1 * {x 5 s 3}box
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I don't know hot to uncompressed. Here it is how to build eisenscript.
cd /path/to/eisenscript
npm install
npm build
Here it is how to develop in v1.3.4.
$(npm bin)/gulp serve
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guess that's what I must have done the last time then - 4 years ago ;)
will give that a go
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I done site renewal.
see https://after12am.github.io/eisenscript-editor/
Delete local storage if not reflected.
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fix #85
Performance update was done. Play around when you have time.
If not using transparency, you will be able to get good performance. Here is 21000 objects.
Cheers,
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Looking GOOOOOD!!
And you know what you are doing - which probably helps
If you add a proper object exporter and a couple more geometries (like the ones "easily" available in three.js sphere/cylinder/polygon/...) you can easily make my project obsolete - which would be absolutely fine since I am basically just "hacking" around without a "proper" way forward.
Keep it going - it looks brilliant!!!
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You can use defined varname in various case like this except blending.
It takes a little time to implement it in blending.
#define aa 36
{ hue aa } box
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Related Issues (20)
- triangle with racket notation not working in docs or demo HOT 7
- triflake example not working - whitebox is interpreted as color HOT 1
- Triangle rotation is different in StructureSynth and Eisenscript HOT 2
- triangle not working properly in editor but OK in docs HOT 1
- Some sort of rounding errors???? HOT 7
- Live demo with squashed spheres and torus HOT 5
- Starter tutorial for Noob HOT 5
- CSG and render times HOT 2
- Scaling affects rotation ? HOT 7
- add mouse control of primitives on eisenscript editor HOT 1
- change materialType to one makes primitives more brilliant HOT 1
- Are you still working on it?? HOT 10
- mirroring not implemented HOT 10
- implement to use varname in a blend feature
- toggle wireframe checkbox like update checkbox on eisenscript-editor HOT 1
- Not an issue - more of a communication HOT 11
- parse error
- implement function to toggle animation HOT 1
- Add export function to eisenscript-editor HOT 5
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