Comments (6)
I've seen Doxygen used by a big project before; namely, the physically-based renderer pbrt. I haven't used it myself yet, but standardizing comments in this project sounds like a great idea. I'll see about starting to add conforming comments to the code soon.
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Which document style do we want to use in this app? It looks like several are supported in Doxygen.
from opentesarena.
I think using //!
for single-line comments is the most intuitive for me. I haven't gotten around to this issue because I've just been solving other problems in the meantime.
from opentesarena.
I assume that means that multi-line comments look like this then:
/*!
* A longer block
*/
I asked because I was interested in adding some documentation to a few classes and was unsure about the preferred style.
from opentesarena.
Hmm, maybe use
//! Description for a class method
//! that needs to be multi-line.
I haven't tried it in practice yet but I think that's how I would do it. I don't really use /* */
anywhere in the code on a regular basis, so the double forward slash + exclamation mark would be the go-to option.
I assume these styles would take some experimenting with before the most convenient one becomes evident.
from opentesarena.
Decided not to use Doxygen or any doc generation yet. Will re-evaluate this if there's enough demand.
(also this is nearly a 7 year old issue, whoops)
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Related Issues (20)
- Mountains are floating HOT 6
- Rename default branch from master to main HOT 6
- Improving first-time contributor experience on Windows HOT 1
- Software renderer redesign for 0.15.0 HOT 6
- A Question about the capablities of OpenTESAreana HOT 1
- Is this still being worked on? HOT 2
- [Future Enhancement] Fan translations support (and improved .EXE unpacking) HOT 11
- Hit Chance Calculation. Clarification/Verification requested for wiki HOT 1
- Is external MIDI supported? HOT 1
- Switch to GitHub Actions HOT 4
- C++20 HOT 3
- Change Travis CI badge in Readme to GitHub Actions HOT 2
- Change ArenaPath to ArenaPaths HOT 8
- Mysterious performance hiccup every ~3 seconds HOT 1
- Job system
- Very slow performance HOT 5
- -march=native not supported on Apple M1 HOT 2
- Game world palette documentation HOT 11
- Triangle clipping improvement HOT 1
- Revise Readme to prioritize obtaining game files from Steam HOT 3
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