Comments (4)
Hi @nclm! You can check out the initial setup, as well as the setupControls method. That's how the keyboard and touch controls are implemented in the game.
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Thanks Roberto! I will look into that. And if I get it to work, will do a PR for a setupGamepadControls
kind of thing :)
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So I ended up using QJoyPad at the system level to map the gamepad to keyboard strokes rather than adding gamepad controls to Blockrain.
But it works! Quick preview of Blockrain running inside a window in Copenhagen with old-school arcade buttons: 😃
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@nclm That looks amazing! Love the idea and execution 😃
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Related Issues (16)
- Asset licenses? HOT 3
- Use background-image in theme.
- module HOT 2
- onLine callback never fires
- Speeding up the game HOT 1
- Show upcoming/next block HOT 9
- Mobile interface doesn't work HOT 1
- Assistance with triggering controls HOT 1
- Where are the controls? HOT 1
- demo.html is error HOT 1
- Landing page gets progressively slower
- Responsiv and Speed HOT 2
- The game speed won't restart as default
- Holding should stop after block is placed
- Add a onPlace callback for when pieces are placed on the board
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