Comments (4)
Probably.
The reason I haven't set a license is that my octree traversal code is "translated" from the CUDA code in https://code.google.com/archive/p/efficient-sparse-voxel-octrees/.
I'm not sure how to deal with it. Do I just need to copy its license text on the top of the code?
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Define 'translated' here? Did you copy/paste and then spruce up? Or did you write new code based on the process/concepts/ideas/algorithm?
If the former, then at least the parts that were copied must be individually licensed and copyrighted under the original license (BSD 3 clause is usually OK too, fwiw). The rest of the code you wrote originally can be licensed however you'd like.
In the latter case it's a bit more grey-area but you can probably license it however you'd like.
Given that the original is pretty liberally licensed, it might be best/safest to just license under BSD 3 clause with an attribution to the original author(s) in e.g. header comments or a README mention or something, where applicable :)
Also thanks for the response! 🙂
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The license is finally added. Thanks for your help!
from sparsevoxeloctree.
No problem :) Thanks for adding it!
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Related Issues (20)
- Scenes HOT 1
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