Comments (1)
I think some time in the future, a webgpu backend would be an appropriate and valuable addition. However, I don't anticipate working on this personally for quite some time. The spec is in "working draft" state, and no browsers support it without turning on experimental flags. I'm personally more interested in adding DX12 support, or improving the existing backends (vulkan 1.2 features, or metal heaps, for example.)
Not to say this isn't a good idea, just being realistic and transparent about my own personal priorities/preferences. I'd be happy to help someone implement and upstream this if they were interested.
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Related Issues (20)
- Investigate replacing `fnv` with `rustc-hash` for hash maps
- Skip "deduplication" code in frame packet building logic when possible
- Questions About Project HOT 2
- Runtime API Selection HOT 2
- Confusing `rafx_visibility` and `rafx_framework::visiblity` exported as `rafx::visibility` HOT 3
- Is Bincode The Best Serialization Format for Cooked Shader Packages? HOT 1
- Tag The 0.0.13 Release HOT 1
- crash when rendering wireframe with vulkan backend
- Unresolved import `ash::version` HOT 3
- Panic: Unable to load create_debug_utils_messenger_ext HOT 7
- Composite alpha flag and transparent window HOT 2
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- crash when running demo in Linux HOT 16
- Make distill optional in the higher level crates, abstract asset handling. HOT 1
- New crate.io release HOT 4
- Add `rafx-dynamic` feature/crate for dynamic linking HOT 2
- Support for MoltenVK in Vulkan 1.3.x SDKs HOT 5
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- Unsound implementation in `memory::{any_as_bytes, any_slice_as_bytes}` HOT 3
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