Comments (2)
It turns out this is because Phaser starts tile positions from the top-left, and Tiled starts them from the bottom-left. Thus an adjustment needs to be made.
from letsgoonanadventure.
Fixed the coordinate offset, but now since there are solid buildings on top of the warp tiles the physics bodies don't overlap.
from letsgoonanadventure.
Related Issues (20)
- Enter and leave buildings HOT 1
- Enter in one building door and leave out another
- Add objects/entities into the map
- Let player interact with objects/entities
- Add stationary NPCs
- Let player interact with NPCs
- Make actor classes HOT 1
- Implement better collision HOT 1
- Add event system
- More powerful events system
- Implement inventories
- Implement mixins HOT 1
- Implement pathfinding HOT 1
- Make geolocation class
- Cleanup Sprites, Entities, and Tiles
- Make Tiled utility HOT 2
- Make index.js generator
- Input stopped working
- Use either es7 decorators or Chris' mixins
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