Comments (6)
Just to provide an external reference point, the MaterialX graph for Autodesk Standard Surface uses 1.0 as the uisoftmin
for specular IOR:
from openpbr.
@kikou wrote:
-
IOR below 1 is physically possible. People usually object you cannot have a velocity higher than the speed of light, but since this is the phase velocity, it does not carry information and thus can exceed the speed of light. See https://en.wikipedia.org/wiki/Refractive_index
-
IOR below 1 is useful in production when the default medium is not air, like for underwater scenes. It can be more practical to use the inverse IOR for bubbles for example.
from openpbr.
IOR below 1 is physically possible.
Physically possible, but exceedingly exotic, as in nothing you encounter in everyday life has such an IOR (you could say, physically implausible).
IOR below 1 is useful in production when the default medium is not air, like for underwater scenes.
Yes I'm aware, though I think what is happening there is that people are exploiting the fact that shaders treat the value as the ratio between the IORs of the interior and exterior, which can be <1 if the outside is denser (e.g. as in light exiting an air bubble in water, ratio = 1/1.3). Really the system should determine that ratio from the properties of the media (as is done in nested dielectrics), which will all have IOR >= 1 (e.g. air=1, water=1.3) unless they are exotic.
Though in practice systems may not have implemented nested dielectrics etc., so I know it's a useful hack. We could at least make it a soft-min at 1.
from openpbr.
@peterkutz wrote:
Making it a soft-min at 1 seems reasonable.
from openpbr.
In #56 the range of IOR is set to
from openpbr.
Was addressed in #56.
from openpbr.
Related Issues (20)
- Anisotropic roughness in MaterialX implemetation differs from the specification HOT 1
- Parameters related to volume shading have not been used in MaterialX implementation HOT 1
- Anisotropy direction parametrization HOT 26
- Update transmission in default example material
- Oren-Nayar roughness parametrization is not sufficiently clear HOT 5
- Proposal: Fuzz/sheen can darken as well as lighten HOT 3
- Visual discontinuity at `transmission_depth` of zero HOT 8
- Minor errors in Glossy-Diffuse section
- subsurface weight has incorrect uifolder HOT 1
- Add formula for the average albedo of the F82-tint model HOT 2
- Proposal/Request: Decouple coat roughness from transmission/refraction HOT 4
- Default value of transmission_dispersion_abbe_number is not between uisoftmin and uisoftmax HOT 2
- Layer inconsistencies between the whitepaper and the reference implementation HOT 3
- Proposal: dual specular roughness sliders with mix HOT 3
- Proposal: Remove uifolder prefix from uiname strings HOT 2
- Coat and Fuzz parameter order inconsistent between specification and reference implementation HOT 2
- Specular weight > 1 can cause energy gain in metals, and NaNs in dielectrics HOT 4
- Suggest Hoffman approximations for Fresnel factor of metal under coat/film
- Give an explicit suggested formula for fuzz base-roughening
- Add emission_weight HOT 4
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from openpbr.