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jstone-lucasfilm avatar jstone-lucasfilm commented on May 27, 2024

I can think of two public MaterialX implementations that I would recommend as examples, and feel free to add others that I may have missed:

  • The MaterialX plug-in for Substance Designer, which uses Python scripts to write generic graphs from Substance-specific graphs. This seems the closest to the DCC bridge example that you're looking for.
  • The Autodesk fork of MaterialX, which has a wealth of C++ examples for MaterialX shader code generation (e.g. Arnold OSL, Nvidia MDL).

Substance Designer plug-in:
https://share.substance3d.com/libraries/6111

Arnold OSL code generator:
https://github.com/autodesk-forks/MaterialX/tree/adsk_contrib/dev/source/MaterialXGenArnold

Nvidia MDL code generator:
https://github.com/autodesk-forks/MaterialX/tree/mdl/dev/source/MaterialXGenMdl

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jstone-lucasfilm avatar jstone-lucasfilm commented on May 27, 2024

Here's another good DCC bridge example that I was reminded of today, a sample Maya plug-in for MaterialX in the Autodesk fork:

https://github.com/autodesk-forks/MaterialX/tree/adsk_contrib/dev/source/MaterialXContrib/MaterialXMaya

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glorion13 avatar glorion13 commented on May 27, 2024

Those are great! Thanks, really appreciate it. :)

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