Comments (3)
Nope, only lobby. PUBG use unreal engine network protocol in match and very difficult to parse it without game itself
from pubg-lobby-proxy.
but how do they get their 'per game' data?
https://pubg.op.gg/user/WALLZ2?server=na
from pubg-lobby-proxy.
They have deal with Bluehole. Looks like now they have access to some private api.
But today, we are very excited to tell you guys that we are building a website for Battlegrounds! As of yesterday, we've signed a MOU with Bluehole to cooperate closely about data & statistics.
Source
from pubg-lobby-proxy.
Related Issues (13)
- How can I see detailed arguments? HOT 2
- cancel it
- still workable now?
- PUBG Update now. Unexpected server response: 403
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- What is this error? HOT 4
- in game sniffing HOT 1
- How Post params work? HOT 14
- what is "type:2" in request body? HOT 1
- UserAllRecord from PUBG Websocket HOT 2
- Game server closed connection HOT 17
- it does not work now?(20170704)
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