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dabreegster avatar dabreegster commented on June 20, 2024

#136 (comment) was the description

from osm2streets.

dabreegster avatar dabreegster commented on June 20, 2024

Just dumping raw notes related to this:

    - first look at whole network, then do dirty bit things
    - geometry says this looks like u-turn, fix it up
            - what changes now that we determine that?
    - transformations are like rawmap editor actions, higher level
    - cycleway snapping is a case where the collapsing might happen too early
            - how should collapsing actually work? keep the graph the same
            - low-level street network OSM node
            - Junction with 1+ nodes, uses pretrimmed distances
            - DC join needs to radically alter reference line of the Y shape
            
            - 3 levels of stuff?
                    - Junction is a full subgraph of stuff
                    - the intermediate thing is just where we currently collapse. movements here?
                            - the geometry for pretrimmed case is higher level, has access to lower level thing
                            - less state? the collapsed road isnt gone. just views on top of stuff
            - or simplify. if the transformation needs OSM level stuff, just do it before we collapse.

In the short term to move forward on #136, I think that last idea is the key -- front-load transformations that need to see something closer to OSM graph

from osm2streets.

BudgieInWA avatar BudgieInWA commented on June 20, 2024

On the topic of reordering transformations, I didn't get to mentioning this during the meeting:

I think for the purposes of testing/evaluating osm2streets we should stop inferring sidewalks everywhere, and should disable the shrink_roads transformation as it is too-blunt an instrument.

from osm2streets.

dabreegster avatar dabreegster commented on June 20, 2024

2023 will be the year of ripping of all the old bandages! I'd be happy for both changes. The first will start forcing us to reckon with separate sidewalks finally. Within osm2streets, the goal for correctness is sane geometry / rendering. For traffic simulation and road-space reallocation over in A/B Street, parallel ways without any kind of higher-level Corridor will still be a problem, but I'll just keep enabling the option in the meantime.

from osm2streets.

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