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Hi there!

I specialize in graphics programming and GPU performance. My work shipped in several AAA games to millions of players across the globe - here is where you can find my open-source contributions.

Find me on LinkedIn for any job inquiry!

Main project

reaper is the small engine I'm crafting as the basis for codename Neptune - a game I'm working on. It features:

  • Windows and Linux support
  • Custom-made renderer built on Vulkan
  • Framegraph-based render pass declaration with automatic resource allocation and barrier placement
  • Efficient visibility rendering with meshlet rendering as a first class citizen
  • PBR lighting with an end-to-end HDR pipeline
  • ...and many more!

Recent side projects

Thibault Schueller's Projects

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

gpio-zig icon gpio-zig

GPIO sample running with Zig and libgpiod

hlsl.vim icon hlsl.vim

High Level Shader Language (HLSL) Vim syntax highlighting

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

mogl icon mogl

Modern OpenGL wrapper, thin C++14 header-only layer on top of the OpenGL 4.5+ API

prototoy icon prototoy

Shadertoy-style prototyping tool written in Rust

sudoku-zig icon sudoku-zig

Sudoku game written in Zig, using SDL for graphics.

supp.vim icon supp.vim

Syntax highlighting for Valgrind suppression files

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