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SpaceX - Starship SN8 High Altitude Flight Test |
Scott Manley - Starship SN8 Spectacular Flight |
SpaceX - Starship SN10 High Altitude Flight Test |
![](https://camo.githubusercontent.com/9de15b55797e8cc7f76a157e605508a630832c559f75b70999b74ebc41cd2473/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f5f71774c486c566a5279772f302e6a7067) |
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![](https://camo.githubusercontent.com/99db1d16291bf6ec239fff41b776184e091af996dcc208931b63ab988a375be6/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f4f4459364a577a533857552f302e6a7067) |
SpaceX - Starship Flight Test |
Everyday Astronaut - SpaceX Tour with Elon Part 1 |
Everyday Astronaut - SpaceX Tour with Elon Part 2 |
![](https://camo.githubusercontent.com/4c0cf2cdf849020db98092f8de5fde8f43eb35385cddee89049cddc6f159d48a/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f2d317763696c51353868492f302e6a7067) |
![](https://camo.githubusercontent.com/44d124ea77462e83170150787ec0227c614c0d5ecff81a2fe35372587c8cbfc4/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f74373035723849436b52772f302e6a7067) |
![](https://camo.githubusercontent.com/de448965de917636e54f203676c5ef449b7de4a6c73f22136b5b674e4ce07891/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f5341385a424a576f3733452f302e6a7067) |
Everyday Astronaut - SpaceX Tour with Elon Part 3 |
Everyday Astronaut - SpaceX Elon explains the Merlin Engine |
Everyday Astronaut - SpaceX Elon explains the Raptor Engine |
![](https://camo.githubusercontent.com/0c70478fda03e8c282b3d4fdbf8d291d0753ab5e79f4ad880fd25fc94957f175/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f395a6c6e62732d4e4255492f302e6a7067) |
![](https://camo.githubusercontent.com/ff5236ba25479b443f03be9df98178a24240732f34e6f61b4012a9689d6df204/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f6849504c6d5a4b334331592f302e6a7067) |
![](https://camo.githubusercontent.com/d946869eb04b6adc3a29ba6451a979ae292b7dfcca90fde46a79eab0cb5bcf67/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f45374d51623959344641452f302e6a7067) |
Everyday Astronaut - SpaceX Raptor Engine Development Upgrades |
Everyday Astronaut - SpaceX Starship vs N1 Is Starship doomed to repeat history? |
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![](https://camo.githubusercontent.com/6addd5ef16b180e6c93485068677b75d7fb7fde8eca83ab870b701cf8108acc3/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f414c694e6d7a6f6f315f452f302e6a7067) |
![](https://camo.githubusercontent.com/ade056b199b2f8cc3e161ce0a71cfe6e3a0c95e38643c5a72d3338f5668d9d43/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f4167715a4d4b32324c456b2f302e6a7067) |
![](https://camo.githubusercontent.com/68d9989e678fcbc9025859c77036ab1c461e9ff8ce52225b7569e06a455bd786/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f56415f38485073756130632f302e6a7067) |
Everyday Astronaut - A chat with Rocket Lab's CEO Peter Beck about Neutron |
Everyday Astronaut - Talking about Rocket Lab's Neutron with Peter Beck |
Everyday Astronaut - The Entire Soviet Rocket Engine Family Tree |
![](https://camo.githubusercontent.com/7b486206c7f80d6d3aff09f04674457282e025bfa812a963546646e8a8f4cd77/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f61586f584470336a3835302f302e6a7067) |
![](https://camo.githubusercontent.com/999e0a29a0bf22b133248f09a239340d5b58e91066f7301165796b053712d320/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f6763754f53586a657647732f302e6a7067) |
![](https://camo.githubusercontent.com/cbd95788a96e4cdec893f6d1bed54a43a26391130711fdc9065b9653a855ebee/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f592d7879584469433932732f302e6a7067) |
Everyday Astronaut - Rocket engine cycles: How do you power a rocket engine? |
Everyday Astronaut - How Stoke Space's Unique Rocket Works |
Everyday Astronaut - Tour Firefly Aerospace's Factory and Test Site with their CEO Tom Markusic |
![](https://camo.githubusercontent.com/f17719104ad984d4aaf9236d836d2ff3cd273c99b20c9faf70a4e17d5aa35c02/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f4f776a692d756b5674394d2f302e6a7067) |
![](https://camo.githubusercontent.com/6db1a55052445ac8656f1e64c68b0bac599c1d81e3311f06934572cbb408c0dd/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f4559386e6253776a7445592f302e6a7067) |
![](https://camo.githubusercontent.com/b684d2cad996d7e7cac6283207a6a4ec240297616341ac097adf856fca775017/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f61632d56386d4f306c576f2f302e6a7067) |
Everyday Astronaut - Why Starting A Rocket Engine Is So Hard |
Everyday Astronaut - Orbits vs Sub-Orbit |
Entropian - Realistic interstellar journery |
![](https://camo.githubusercontent.com/3dc799bc0b310bda9370aabbcfd680b90e71b8ad35d99c17d92957b0f653aa45/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f62415556436e5f6a7735492f302e6a7067) |
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![](https://camo.githubusercontent.com/0f758520e28139e0178ec66f812788742fd19c11008f57715c32ba9449f92856/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f3874525a5939384547596b2f302e6a7067) |
Rational Animations - How to Take Over the Universe (in Three Easy Steps) |
Rational Animations - Grabby Aliens |
Rational Animations - Sorting Pebbles Into Correct Heaps |
![](https://camo.githubusercontent.com/8c3298954de52a865c223196e135e63ff59ee37a4b6db0dedc71c7605b79accd/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f665672554e7541446b48492f302e6a7067) |
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![](https://camo.githubusercontent.com/b8a764f1e154b20ea3a2006bc62a31ed00dad9cd25e2f03fc720a1bd6bad3289/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f634c58516e6e56574a476f2f302e6a7067) |
Rational Animations - The Power of Intelligence |
Rational Animations - Everything might change forever this century (or we'll go extinct) |
Rational Animations - Longtermism: an idea that could save 100 billion trillion lives |
![](https://camo.githubusercontent.com/d65d000c2a095053177b09c5e2e3c4f19db7e353a56d3e402d194a5c70746e26/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f71394669676572683839672f302e6a7067) |
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Rational Animations - Can we make the future a million years from now go better? |
David Kipping - Alien Civilisations and Habitable Worlds |
David Kipping - Why Starship Could Transform Astronomy |
![](https://camo.githubusercontent.com/7b337a11323582addf41e9692912585111cba1c7b81885f169a035dc50557da9/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f5f7556337750357a3531552f302e6a7067) |
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![](https://camo.githubusercontent.com/6c6477363a4abf55d44fb50db9d68d6cdc94df223eb378a811228599e596d376/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f53534e6b7571445f5a62512f302e6a7067) |
David Kipping - How Game Theory Can Help Us Find Aliens |
David Kipping - The problem with "The Rare Earth Hypothesis" |
David Kipping - The First Civilization To Emerge in the Galaxy |
![](https://camo.githubusercontent.com/a48271d1bba78fc31fd01e3035b87394cbe023082bec0e4fd1486f898e00d9c0/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f336c776c4e574d6c38364d2f302e6a7067) |
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![](https://camo.githubusercontent.com/e94d33ae05dbd2178436996eca64ea8d544771652e9bfa952946afb972ac7fb4/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f444b394c424b33464142732f302e6a7067) |
David Kipping - What if Intelligence Re-emerges? |
David Kipping - Why don't we live around a red dwarf when they're the most common type of star? |
David Kipping - Why we may be surrounded by older alien civilizations |
![](https://camo.githubusercontent.com/58ce25677e2d54a6ec9ad8edb140deaf1a79a2d168a8337b36325b769b73524b/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f34493531463878597234342f302e6a7067) |
![](https://camo.githubusercontent.com/da50035e51e686c8e77266cd8869719f723392e90a53d02c746909dff607c9de/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f755a52444f4e45347a6e672f302e6a7067) |
![](https://camo.githubusercontent.com/bd368ca69c2f950949f344f7358ef349e5d4dac7f8ad48518d381e20f3421ef0/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f4c72724e755f6d5f394b342f302e6a7067) |
Dr Becky - JWST has found MASSIVE galaxies in the early Universe |
Dr Becky - JWST's Successor The Carl Sagan Observatory |
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![](https://camo.githubusercontent.com/f71abd986cc2b4ea7fdd6e9c0fe2f5d4bf74cc8db1b59a909ac4d297e36e16fb/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f686d6b794631744e4663342f302e6a7067) |
![](https://camo.githubusercontent.com/c04cc6cb884919de21c054c78cea0b1cdd2b6c0eaed1f684acd557c63e9eef3d/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f4249675170584f626a46492f302e6a7067) |
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High Performance Computing |
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Mollyrocket - Clean code horrible performance |
MollyRocket - How fast should an unoptimized terminal run? |
Johnathan Blow - Making Game Programming Less Terrible |
![](https://camo.githubusercontent.com/8bdaba23167bc55c277f0cfdc565af846d69662872eeef49daab0701b4e816e8/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f7444354e726576467462552f302e6a7067) |
![](https://camo.githubusercontent.com/63763c411cc10293c04ada84409b0a2f3c221548c9d01980d23e52b4341f9046/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f68784d38516d795a5874672f302e6a7067) |
![](https://camo.githubusercontent.com/1abe416e1c8b81abf328e573600aad0151be8ea74dbd1d1c1665a5a33b29535d/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f446530416d5f51635a69512f302e6a7067) |
Johnathan Blow - Preventing the Collapse of Civilization |
Jonathan Blow - Jai Language Reflection to Define Custom Compile Time Errors |
Jim Keller - Lex Fridman 1 Moore's Law |
![](https://camo.githubusercontent.com/b811fbe9f05d0f5f5538e0da993cdecb749902f02e651c1a62cd29f62addd10f/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f70572d534f646a344b6b6b2f302e6a7067) |
![](https://camo.githubusercontent.com/072a31f7b31dd73a183048ad37db2dbab8e2b89a37022c83a9f1d0ee3763ac72/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f4f485a77595957396b6f492f302e6a7067) |
![](https://camo.githubusercontent.com/9153f32f83d587ba83d1a6b63b8ef288117e7a4463c810ec7b6bc208814d5cd5/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f4e62327465625941614f412f302e6a7067) |
Jim Keller - Lex Fridman 2 The Future of Computing |
Jim Keller - Moore's Law is Not Dead |
Jim Keller - Making computers faster by 1,000-10,000x |
![](https://camo.githubusercontent.com/0482f142a3778bedcd0014baab1a12eeaf503ba38172759d44ffec327d8ba8ab/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f4734684c354f6d34494a342f302e6a7067) |
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Unity - CPPCon 2014 Mike Acton Data Oriented Design |
Unity - Data Oriented Design for Maximum Performance |
Unity - A Deep Dive into Nanite Virtualized Geometry |
![](https://camo.githubusercontent.com/054066d583088e6fec95cd77f54cb8aa13eaff427f4cc84e0714150101c5ed03/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f72583049745645566a48632f302e6a7067) |
![](https://camo.githubusercontent.com/59dfa285f94d471d767d8d5ce5e89e354b534d1e6c7d9aba660bbd21e78fc57f/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f305f42797739554d6e39672f302e6a7067) |
![](https://camo.githubusercontent.com/2af59705404c5b82b8e611ca9584c5c81e5578439439afa43db75221c27627fb/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f65766953796b71535555772f302e6a7067) |
Lingon Studios - Unity Particle Sim Assembly vs C++ vs C# |
Strager - Big O lies about performance for small n |
Strager - All possible optimization options |
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![](https://camo.githubusercontent.com/087693fbd8ae4f4aaef955c4a268c107c10bfc1f4ba371f17d3c3fcab2a80915/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f444d515f48634e534f41492f302e6a7067) |
Greg Johnston - Performance differences between web frameworks |
David Gross - Trading at light speed |
Dr Trefor Bazett - Fastest matrix multiply |
![](https://camo.githubusercontent.com/553e545b0496390b5661e1be5491965ef466e05f77ae26f242da040809cad90c/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f344b746f74784e41774d452f302e6a7067) |
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Low Level Learning - The performance of division |
UnitOfTime - Golang vs Rust physics sim performance |
ThePrimeagen - Zig versus Rust |
![](https://camo.githubusercontent.com/8bf1621e7ae663125c68049d4597c88f37b5162354f191b9ea21e5746b0eeb96/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f7373444271513566355f302f302e6a7067) |
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ThePrimeagen - How to write optimized javascript |
Lars Bak & Kasper Lund - How to be a better programmer and how JavaScript V8 is Fast |
SimonDev - Optimizing javascript to be 8x faster |
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![](https://camo.githubusercontent.com/209ff292cbe7033ab26fe26a373a8f05fa697f847bf49a4e68ed1c5d7f66c5e5/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f70515071685a52557a33552f302e6a7067) |
Emery Berger - How to evaluate performance across microarchitectures |
CPPCon - Jason Turner Practical Performance Practices |
CPPCon - Jason Turner Rich Code for Tiny Computers |
![](https://camo.githubusercontent.com/9710a4ccf303645d4c308426273d80f57a07bd4ae38be0686103cbf21ddd0e1d/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f722d544c534264486531412f302e6a7067) |
![](https://camo.githubusercontent.com/2d123112c89545375fdcbe97661aa82695901a9ded7a48d7015edefa3aff3aaf/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f757a463475394b675557492f302e6a7067) |
![](https://camo.githubusercontent.com/d685160d99fcff07be9c9d470922bdae191a70237e96283ee0fe0cdd5da3348b/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f7a426b4e42503030774a452f302e6a7067) |
CPPCon - Matt Godbolt Compiler Explorer |
CPPCon - Nicholas Guillemot Design Patterns for Low Level Realtime Rendering |
CPPCon - Everything you ever wanted to know about dlls |
![](https://camo.githubusercontent.com/5e0de88997e97de445de22c41151f577315dec687081f08420fbb13c8876fc05/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f6b496f5a44556435444b772f302e6a7067) |
![](https://camo.githubusercontent.com/7fea2b6276c5644ab87bba7c47625e0f5fc71e987929228f7f4ee37b48779929/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f6d645065584a30656947632f302e6a7067) |
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CPPCon - Facebook Nicholas Ormrod Small string optimizations |
CPPCon - Google Matt Kulukundis Designing a flat hash table |
CPPCon - Google Teresa Johnson Thin Link Time Optimization |
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CPPCon - High performance trading systems in C++ |
CPPCon - Jefferson Amstutz Compute more in less time using SIMD |
ByteByteGo - Hardware Latency Numbers Programmers should know |
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Matt Parker - Turning a computational problem from 30 days to under 100ms |
The Cherno - Optimizing a C++ Game Engine with NVIDIA pipelines |
javidx9 - C++ SIMD Intrinsics |
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Creel - Branchless Programming |
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Low Performance Computing |
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Leddoo - Why my scripting language is already faster than python |
Leddoo - How Python Works |
Leddoo - Are stack based vms really slower? |
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mCoding - The fastest way to loop in Python, an unfortunate truth |
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Samson Zhang - Neural Network Fundamentals |
Lex Fridman - Playing guitar in a self driving car |
George Hotz - The past, future and present |
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George Hotz - Lex Fridman |
George Hotz - Tiny corp Petaflops to the People |
2 Minute Papers - Nvidia raytacing improvements with AI |
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Sebastian Bubeck - Sparks of AGI: early experiments with GPT-4 |
Ai Explained - Using reflection to improve GPT-4 Results |
Ai Explained - Reading the Sparks of AGI paper |
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Sam Altman - Lex Fridman the future of AI |
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Tesla - Scaling compute for the next generation of AI |
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Google - Visalising higher dimensional space |
Computerphile - How Stable Diffusion Works |
Robert Miles - Vectorizig Words (Word Embeddings) |
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Robert Miles - Inner alignment |
Neuralink - Using Artificial intelligence to analyse biological intelligence |
What it's like to be a coputer: An Interview with GPT-3 |
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Dan Abramov - Composability in software design |
Computerphile - Just In Time Compilation |
Computerphile - ARM Processor Sowing the Seeds of Success |
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Mutual Information - The Boundary of Computability |
Steve Mould - Playing tic tac toe against dna |
Breaking Taps - How Silicon Lithography is used to make accelerometers |
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Code to the moon - V programming language |
The Last Theory - The reducability of the world to computation |
Physics for the birds - James Webb Space Telescope Travelling salesman problem |
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Kathy Loves Physics and History - Who invented 3 phase electricity |
Code Aesthetic - Why you shouldn't nest your code |
JDH - The usefulness of C++ compile time reflection |
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Reducible - Christofides Travelling Salesman Solution |
Reducible - The Fast Fourier Transform |
3Blue1Brown - Fourier: From heat flow to circle drawings |
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Google Chrome Developers - Which key was pressed? |
Reducible - How PNG Works: Compromising Speed for Quality |
Two Minute Papers - 5 Crazy Simulations that were previously impossible |
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Two Minute Papers - How can we simulate water droplets? |
Brian Bucklew - Dungeon Generation via Wave Function Collapse |
Oskar Stalberg - Wave Function Collapse in Bad North |
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Jonas Tyroller - DeltaTime for dummies |
AngeTheGreat - Engine Simulator Rotary Engine |
AngeTheGreat - Simulating a two stroke bike |
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AngeTheGreat - Simulating a steam engine |
AngeTheGreat - Simulating fluid oscillators at up to 44khz |
AngeTheGreat - Simulating trusses, masses and springs |
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blackedout - Simulating a softbody tire |
Worlds in Motion - Simulating different speeds of light |
Minecraft - Generating terrain |
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Pezzza's Work - Many particle system |
monster860 - Non-square square waves |
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Game Engine Series - Mathematics of View and Projection Matrices |
T3ssel8r - The Mathematics of Simulating Animation Movements |
Inigo Quilez - Painting a Landscape with Maths |
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Sebastian Lague - Procedural Moons And Planets |
Sebastian Lague - Procedural Landmass Generation |
Sebastian Lague - Using real world data to simulate the whole world |
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Ben Eater - Building an 8-bit Breadboard Computer |
Matt Godbolt - Emulating a 6502 in JavaScript |
Christiaan008 - Reverse Engineering the MOS 6502 Silicon with Xrays |
![](https://camo.githubusercontent.com/1d54b75a90c5e4a4a957ecd0d66377df6808934fb025af9f8b8cc435af2b698f/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f48797a6e7264445353474d2f302e6a7067) |
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ColdFusion - Intel: From Inventors of the CPU to Laughing Stock Part 1 |
ColdFusion - Intel: From Inventors of the CPU to Laughing Stock Part 2 |
Coreteks - A64FX Arm Chip |
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Fujitsu - A64Fx Fugaku Supercomputer |
Samsung - Programmable Photonics |
Lightmatter - Photonic Computing |
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Asianometry - How Taiwan Created TSMC |
Asianometry - EUV's Most Difficult Challenge: Zero defects |
Phil's lab - How to design a M.2 Accelerator |
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Ancient - Fitting a raspberry pi into a lego brick |
Lytro - 40k Resolution Camera |
Just Have a Think - Offloading network communication to dedicated chips |
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Adam Neely - Resonant Frequencies Can Break Harddrives |
Asianometry - Solar-Grade Silicon> |
Asianometry - The economics of TSMC's Gigafabs |
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The Hated One - Datacentres are running out of water for cooling |
Creel - Top 10 Craziest x86 Instructions |
TechTechPotato - Cerebras Waferscale Engine |
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TechTechPotato - The cost of TSMC 7nm |
TechTechPotato - The new Era of High Performance Compute |
Verge Science - Is gallium nitride the silicon of the future? |
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Seeker - EUV The Extreme Physics Pushing Moore's Law to the Next Level |
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Facebook - Down for 5 hours because of a misconfigured DNS |
Cloudflare - How an unoptimized regex crashed the internet |
Netflix - Mastering Chaos a guide to microservices |
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Google - Probabilistic counting |
Github - Cross Datacentre failure |
Reddit - Worst outage ever |
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Discord - Migrating from Cassandra to Scylla |
Goto - Migrations, the hardest problem in computer science |
Tesla - Stated expansion plans 2023 |
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Tony Seba - The great transformation 1 |
Tony Seba - The great transformation 2 |
Tony Seba - The great transformation 2 |
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Tony Seba - The great transformation 4 |
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Chris Domas - Turing complete x86 MOV |
Chris Domas - Psychological Warfare in Decompilation |
Chris Domas - Finding backdoors in hardware instruction sets |
![](https://camo.githubusercontent.com/cae4a1e8e3a588b1c26328cb8929ec281a90dc31db298128745b386b63369527/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f523745456f576736456b6b2f302e6a7067) |
![](https://camo.githubusercontent.com/5f57393936a9d81f44543bb324847d206692941b1e1b0caa44c9352a4a52bca5/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f486c5565305455484f49632f302e6a7067) |
![](https://camo.githubusercontent.com/c3fde9a98d7776466fc7a786ce4e96efa03c011dc15fec06b88c811bb2a15370/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f6c52306e682d54647056672f302e6a7067) |
Chris Domas - Instruction Set Agnostic Program Analysis Tool |
Liveoverflow - Google Cloud Platform 2022 Bugbounty Winners Review |
Not What You Think - Using bees to smell bombs |
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Joseph Ravichandran - Exploiting branch prediction to bypass Apple M1 signed function pointers |
Seytonic - Exploiting github to mine crypto |
LiveOverflow - Finding a 0day in Apache |
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LiveOverflow - Exploiting Java Tomcat with JSP Web Shell |
Deviant Ollam - Elevator Penetration Testing |
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From Scratch - Simulating RISCV in Terraria |
The Science Elf - Running isometric minecraft on a calculator |
Inkbox - Running minecraft on the 6502 |
![](https://camo.githubusercontent.com/5ed4a16524231632e51269bcd5b99858da6a7c06a7316149a3fb99601e2e75e7/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f7a585069716b302d7a44592f302e6a7067) |
![](https://camo.githubusercontent.com/57395815693805ca06c95a73d741654057eb6cef592dcdefe68b7ba28e771dd6/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f426a3943694d4f3636786b2f302e6a7067) |
![](https://camo.githubusercontent.com/61e5fe77ba79e769bef0dad9eefd07fb1ad925fb23adac0242d92e4c076d0a2f/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f45347964477578534946382f302e6a7067) |
S0lly - Raytracing in excel |
Earthcomputer - Using minecraft to compute the result of the next call to java math.rng |
Suckerpinch - Using floating point imprecision to make something useful |
![](https://camo.githubusercontent.com/e71e2745ab12cd8bb1a908e87805f765d7f707c400655aae1b8e371581a45021/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f6d32386a4a37434d7038412f302e6a7067) |
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Suckerpinch - Harder Drive, Storing Data in Dumb Ways |
Nerdtronic - Coding a very precise pen bot |
aarthificial - Animation software for videos |
![](https://camo.githubusercontent.com/ff167a8feac4579fdead9982be13e604074fbc0afc053738480e319b0926bdac/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f4a634a535737527072696f2f302e6a7067) |
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shounic - TF2 Huntsman bug counts any hit as headshot |
mattbatwings - Creating a 3d line renderer in minecraft |
Morphcat Games - How we fit an NES game into 40kb |
![](https://camo.githubusercontent.com/8de5d5df8984d2f3a1e3117c9feb95b4aad5a86a40eb6454dd6dec28fb7035cb/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f6e7273446b6c46587270632f302e6a7067) |
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Nostalgia Nerd - How to write an fps in 96kb |
MattKC - Decompiling a Sonic Game |
MattKC - Can you fit a whole game into a QR code? |
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Some Kitten - Using Moire Patterns to make GIFS in Minecraft |
Low Level Javascript - Obfuscating JavaScript to 8 characters |
James Sharman - High perforamnce 8 bit system |
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Kaze Emanuar - Optimizing Mario 64 |
Doctor Volt - Z80 Computer from scratch |
Junferno - Using Fourier to become a Vocaloid |
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JohnDoesStuff - Neural Networks in Desmos |
John Lin - Water physics and custom voxel boats, rigid bodies and destruction |
Andrej Rajnoha - Cable driven juggler robot |
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Voxelbee - C++ Vulcan Voxel Renderer |
Tom Wildenhain - Powerpoint Turing Machine |
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