KazukiKuriyama's Projects
英語を指定行数で改行し、単語の途中の場合は一つ前のスペースで改行する。
WebGL plugin for Unity, beta release
Cecil is a library to inspect, modify and create .NET programs and libraries.
Implements a basic authentication flow for signing up/signing in users as well as protected client side routing using AWS Amplify.
A very simple LAN network discovery component for Fish-Networking
It generates a rectangle with variable vertices and can remap Sprite's UV coordinates.
A collection of useful .gitignore templates
This repository houses a unitypackage that can be included in your Unity Project to enable it communicate with a graphQL server.
This is a Github page of WebGL implementation of voice chat by using PUN 2 server solution.
Unity用デザインパターン
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
For maintaining exemplar git configuration files for Unity3d projects hosted on Github
WebGL's Video feature that also works on iOS
UnityでAWSを使う場合のソースコード例など
HttpRequestで色々実験
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/