Comments (10)
Could you provide more info to help you to debug? Your system? error message etc
from icecold.
Issue's been fixed, I've forget to upload the output
folder, let me you if you find any issue.
from icecold.
on running go run .
i don't get anything on terminal(no error and no output)
from icecold.
You're right, you probably run it on linux, which I didn't test before. Before I fixed it, you can try compile it using command GOOS=windows GOARCH=amd64 go build -o output/a.exe template/main.go
. It will compile it and output to the output
folder.
from icecold.
on running go run . i don't get anything on terminal(no error and no output)
I've added the env variable need for linux into the code, now you can try it on your system see if it's work this time!
from icecold.
okay
and in what format can i give a cs generated bin file??
from icecold.
okay and in what format can i give a cs generated bin file??
I may not understand your question correctly, plz correct me with more info on your question if I'm wrong.
If your cs
means cobaltstrike, and you want generate an executable that integrate cobalt strike, and give you a shell after executing the exe, you need to replace the shellcode with the one cobalt strike generated for you.
If your cs
means C sharp, and you want to generate a exe that follows the format what C# would generate, i don't think it's possible because golang compile the code differently, however, they are all PE file.
from icecold.
yea i meant to say about the beacon generated from cobalt strike
so how shall i use the raw shellcode of cobalt strike with icecold?
from icecold.
do i have to convert the generated shellcode into hex using xxd?
and in which format?(like 0x or \x)
and then where should i replace the converted shellcode to hex format in the main.go
from icecold.
the shellcode need to be in format of byte slice in golang, the variable should be something like []byte{0x01, 0x12, 0xaa}, I suggest to try out golang first if you are not familiar with it.
For the location to replace the shellcode, you can see in the Usage
part of README.md
from icecold.
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