Comments (4)
Bryik's cubemap code no longer works with more recent version of threejs:
https://stackoverflow.com/questions/59454931/three-js-r111-three-shaderlib-cube-uniforms-tcube-to-envmap-issue
A-Frame has rudimentary support for threejs scene background:
- Original suggestion: aframevr/aframe#2908
- Simple source code, only supports solid colors: https://github.com/aframevr/aframe/blob/master/src/components/scene/background.js
This could be modified, or a custom component could be created to support a textured sky map background:
- https://threejs.org/docs/#api/en/scenes/Scene.background
- https://threejs.org/docs/index.html#api/en/textures/CubeTexture
Also wrote an issue up here:
bryik/aframe-cubemap-component#9
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- Repo updated https://github.com/bryik/aframe-cubemap-component
- Next step, get high quality source file from CG Skies and adjust rotation offset to match scene
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- Skies updated on local repo
- Now encountering this issue: bryik/aframe-cubemap-component#13
- Resolved on local copy of cubemap component
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3179e9c implements cubemap however environment maps are still using equirectangular
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