Comments (6)
@ZDTL Fixed with _ExecutionWatch + D-Code, please check last commit.
Tutorial, wiki about creating D-Code will be update soon.
GameName: Tantei Bokumetsu
GameVer: 1.0.0
YuzuVer: 682
D-Code: $utf-8,000?,450FB6640500450FB6E444896424304589E44D89674031C0448B6424304181FCEF000000F59F0F90C04189870801000048836C242003418B87080100009E752E48837C242000??????????????????????????????????????????????B8404E1308
from agent.
So I am reopening it because even though the original issue is not present in the current version, I have been facing a different problem.
So I changed the encoding to UTF-8 in _MemoryWatch_Custom.js
I OCR the first sentence in the VN, scan it through Cheat Engine 7.2 and it gives me 6 addresses.
I tried all of them and 4/6 doesn't give me any result.
One of them gives me output
[ 303.433682] Render.Vulkan video_core\renderer_vulkan\vk_pipeline_cache.cpp:GetGraphicsPipeline:231: Compile 0x9D7F5C52CD410222
[ 303.435180] Render.Vulkan video_core\renderer_vulkan\vk_pipeline_cache.cpp:GetGraphicsPipeline:231: Compile 0x0F7E60206AF9DA57
Other one is just
"-------
-------"
from agent.
It's not about yuzu.
Maybe the game use dynamic pointer for sentence (each time the sentence changes, pointer also changes).
MemoryWatch just point to a fixed address.
Check latest ReadMe.md and MemoryWatch description.
from agent.
I am sorry, I don't understand. So I know the concept of dynamic pointer, but I don't know what to do after this.
Let me go through the process of what I need to do.
I scan CE for address. I run the MemoryWatch_Custom and enter one of the addresses I received.
After resuming the game and switching to next dialogue, do I scan for next text again in CE, select "save" in Agent and enter the new address?
from agent.
MemoryWatch just monitors at a fixed address.
The address you entered, data does not change according to each of new sentence when the dialog was changed
That is because Tantei Bokumetsu does not use a fixed buffer for every dialog.
So, MemoryWatch does not support Tantei Bokumetsu.
Another script is coming (_ExecutionWatch).
from agent.
I tried this and whenever I enter D code, it keeps asking me to enter it again and again. I used both Yuzu 682 from your video and other versions.
Any idea how to solve it?
Added a video link: https://files.catbox.moe/jgqzie.mp4
Edit: Oh is this because my game version is 1.02?
Edit 2: It works with 1.00 version. Thank you for putting in so much effort for my request.
from agent.
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from agent.