Comments (3)
To use the code, users would need to specify a unique session identifier when they connect with each instance.
That's already done, as each instance of 0ad uses a different XMPP resource name.
Overall, implementing support for multiple sessions in the code would provide a more flexible and engaging experience for the users, and allow them to participate in more games and activities within the game.
I'm not so sure about that. Aside from hosting multiple games with a single account I see little benefit of multiple concurrent games per user. How would that make the game more engaging from your perspective?
It would also allow the code to handle a larger number of users and games simultaneously, […]
How so?
Once its successfully implemented, some potential ideas for additional features :
As far as I can see, all of the proposed features are also possible without supporting multiple concurrent games per user.
Also please let's keep issues here short and clear and discuss only a single topic per issue! So for this issue please focus on support for multiple concurrent games and consider opening separate issues for other topics. Also please mind that there are already topics discussing various ideas (e.g. related to the rating system) in the forum.
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@rossenburgg Any update on this? Do you plan to update this PR?
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Sorry, this of course isn't a PR. As no discussion about the topics raised here, I'm going to close this issue. If there is need for further discussion we can reopen it again or these discussions can happen in the forums.
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