Related Issues (20)
- Air units no longer show attack and move range HOT 10
- Feature INQUIRY: AI's predisposition on SAM's HOT 1
- Check mod versions when online-play HOT 4
- Add "Hide this building in city UI"
- Escorted movement crash HOT 2
- City-state condemnation mechanics
- RFC: Fly-by observations (and mini-bugs) concerning Espionage HOT 8
- Culture order error in declear war notification. HOT 1
- Trigger "Enemy City" tutorial when I disbanded all my units. HOT 2
- Unit automation uses defunct `UnitActionType.StartGoldenAge` HOT 2
- Unable to start on custom map HOT 3
- AI players ignore the One City Challenge HOT 1
- Mods broken since 4.11.12 HOT 5
- Atlas and game.png file generation should make exceptions accessible to a Modder HOT 9
- Feature Request: Implement the remaining countables HOT 1
- Notifications of Science building in puppet cities HOT 4
- Feature Request: Support for Civ4-like non-permanent civics HOT 12
- Feature Request: Add buildingFilter values support for cityFilter HOT 1
- Rename Kawanai -> Kānāwai HOT 2
- Feature request: Enable OR when specifying multiple Tech Requirements HOT 4
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